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Posted

Remove a medic's ability to self heal and then we can talk about removing the panzer from play, or removing our secondary weapon. ^_^

 

Otherwise, BOOM. Dead.

Posted

Medics are fine, there is enough spam going around the map to counter their packs and if their packing their not shooting, play smart you can beat them. Panzers however are too strong in certain areas. I think they need an smg as a side weapon because there are simply too many enemies for pistol to handle. They need the reduced charge use because once again there are too many enemies. What makes them too strong is the reduced fire time, blast radius, and decreased damage reduction that they get from xp levels. Currently on hardcore you can hit the opposite side of the room and still kill everyone with ease. Smg's have to land 3 consecutive headshots to prevent a panzer shot because it gets off in .5 secs. The normal fire time of 1 second is fine because that still forces you to land all or most of your hits but some can be bodies. The damage reduction by distance needs to be increased because currently rifle nades and panzers are on opposite sides of the spectrum. Rifle nades cannot kill engies on direct hits and need to be within 1 foot for a kill on any other class, that is crap because they rarely gib and it already takes 5 hits to kill meds at 156 and 4-5 hits on any other class at 140+. I can land 90-100% of my rnades within 5 feet and I kill maybe 1/5-1/3 never any better. The simple fact is if panzers had a bigger damage reduction to distance and smaller blast radius and slower cast time they would still be easier to kill with than other weapons but wouldn't be so overpowering to every class. Rifle nades need less damage reduction by distance or slight dmg increase to be able to one shot engineers by direct hits. I think the easiest fix would be to reduce engy flak down to 80% increase from 100% , decrease the riflenade damage reduction by distance some and it would be fine. Every class has their strengths but not one class is able to take out each class as easily as the soldier can. All classes are designed to kill not have one be exceptionally better than another, they just have different styles. Soldier in burst kills in more unique ways than others, medics in survivability, fops in map control and spam, engies in map control and spam, covies with range and close up. People just b*** about medics because they tend to be the most played class since they're the most balanced but trust me, when you know this game as well as I do, you will know that medics are not the strongest class, Fop and Soldiers can easily rack up more kills with less effort. This game is about winning the objective through map control and kills, not least deaths and ratios. If your afraid of dying in this game then your simply hurting your teams chances to win and I see it happen in hardcore so often it drives me nuts. People think I KD whore because it is so high, but I never play by that mindset. I simply move around the map to backrage pushes and eliminate as many enemies I can around the objective while trying to allow my team to do better. What should be the highest praised stat is PRW, because that factors in your win to loss ratio and how you impact your team.

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