Jump to content

Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released


sincity

Recommended Posts

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Fixed HTTP downloads on Mac not sending an HTTP referer
Team Fortress 2
  • Updated materials/models for the Champ Stamp, King of Scotland Cape, Stovepipe Sniper Shako, and Freedom Staff
  • Fixed a server crash that could occur if a Spy was disguised holding the Gunslinger
  • Fixed the Lacking Moral Fiber Mask being tagged as a misc item instead of a hat
  • Fixed the Gunslinger not accepting "Sappers Removed" strange parts
  • Overhealed players that are bleeding or on fire can now pickup healthkits to remove these conditions
  • Added tf_dingalingaling_repeat_delay (default 0) which limits how often the dingalingaling sound can play
  • Removed outdated tip about the Spy's Enforcer
  • Updated the localization files
  • Vote system
    • Allow kicking of connected players that haven't joined a team in Mann vs. Machine
    • Added sv_vote_issue_kick_spectators_mvm (default 0) which allows players to kick anyone that isn't team invaders, as long as they've passed the sv_vote_issue_kick_min_connect_time_mvm timer, if enabled
  • Mann vs. Machine
    • Added two new tours of duty, each with new unique loot:
      • Operation Oil Spill, with 6 new intermediate skill missions
      • Operation Gear Grinder, with 3 new expert skill missions
    • If a player connects to a MvM game through matchmaking and loses their connection, their spot will be held for a brief duration and they will be given a chance to reconnect
    • After victory on a Mann Up server, the players will be put into a lobby together.
    • Improved matchmaking searching status screen
  • Mann vs. Machine balance changes:
    • Explosive Headshots
      • damage is now 150 regardless of upgrade level
      • damage is done in one tick instead of the previous six
      • added a slowing effect based on upgrade level (50%-80% slow, 2-4 second duration)
      • radius still scales with upgrade level (unchanged)
    • Marked For Death duration reduced to 7 seconds from 15 seconds when the target is a giant robot
    • Reduced the "effect bar recharge rate increased" upgrade from 20% increments with an 80% cap to 15% increments with a 60% cap

 

View the full article

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.