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Posted

Hi all,

 

I'm using Hobbits config from the download section, but there's no attack2 bind. I normally use mouse2, but I'm using it for crouch now. However, there's a mouse wheel button i can use, but whenever I put in Mouse3 in the config file, it doesn't work.

 

Any ideas what to do?

 

Here's the cfg file in its entirety.

 

 

 

// Hobbit Config.

//Updated: 12-11-10

 

// [connexion]

seta rate "25000"

seta snaps "20"

seta cl_maxpackets "100"

seta cl_timenudge "0"

seta cl_doubletapdelay "0"

seta pb_security "0"

seta pb_sleep "500"

seta cl_packetdup "1"

seta cl_pitchspeed "0"

seta cl_yawspeed "0"

 

// [controlz]

seta com_maxfps "76"

seta cg_fov "110"

seta in_mouse "-1"

seta sensitivity "2.0"

seta cl_mouseaccel "0"

seta m_pitch "0.016"

seta m_yaw "0.020"

 

seta cg_drawfps "1"

seta cg_drawGun "1"

 

// [Crosshair]

seta cg_drawcrosshair "5"

seta cg_crosshaircolor "red"

seta cg_crosshairhealth "0"

seta cg_crosshairpulse "0"

seta cg_crosshairsize "38"

seta cg_crosshairHealth "0"

seta cg_drawCrosshairNames "1"

seta cg_drawCrosshairPickups "1"

 

 

// [r_settings]

seta r_mode "4"

seta r_customwidth "800"

seta r_customheight "600"

seta r_swapInterval "0"

seta r_gamma "3" //Changed from 2.4

seta r_picmip "3"

seta r_overbrightbits "1"

seta r_mapoverbrightbits "2" //changed from 3

seta r_intensity "1.5"

seta r_ingamevideo "0"

seta r_ignorehwgamma "1"

seta r_flares "0"

seta r_drawsun "0"

seta r_fastsky "1"

seta r_showsky "0"

seta r_subdivisions "20"

seta r_simpleMipMaps "1"

seta r_fullscreen "1"

seta r_detailtextures "0"

seta r_ext_gamma_control "1"

seta r_textureMode "GL_LINEAR_MipMap_NEAREST"

seta r_texturebits "16"

seta r_colorbits "16"

seta r_stereo "0"

seta r_stencilbits "0"

seta r_depthbits "16"

seta r_vertexLight "0"

seta r_shownormals "0"

seta r_showmodelbounds "0"

seta r_dynamiclight "0"

seta r_lodbias "2"

seta r_primitives "0"

seta r_clamptoedge "1"

seta r_ati_fsaa_samples "0"

seta r_ati_truform_tess "0"

seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_NEAREST"

seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_NEAREST"

seta r_ext_compiled_vertex_array "1"

seta r_ext_compressed_textures "1"

seta r_ext_nv_fog_dist "0"

seta r_ext_texture_filter_anisotropic "0"

seta r_drawfoliage "0"

 

// [cg_settings]

 

seta cg_bloodflash "0"

seta cg_bloodDamageBlend "0"

seta cg_bloodtime "0"

seta cg_drawWeaponIconFlash "0"

seta cg_drawReinforcementTime "1"

seta cg_noAmmoAutoSwitch "0"

seta cg_complaintPopUp "0"

seta cg_draw3dicons "0"

seta cg_autoReload "0"

seta cg_useScreenshotJPEG "1"

seta cg_printObjectiveInfo "1"

seta cg_atmosphericEffects "0"

seta cg_wallmarklifetime "0"

seta cg_teamchattime "6000"

seta cg_drawcompass "1"

seta cg_drawfireteamoverlay "1"

seta cg_drawSmallPopupIcons "1"

seta cg_hudAlpha "1.0"

seta cg_muzzleFlash "1"

seta cg_brassTime "0"

seta cg_simpleitems "1"

seta cg_gibs "0"

seta cg_shadows "0"

seta cg_marktime "0"

seta cg_coronas "0"

seta cg_coronafardist "0"

seta cg_showblood "0"

seta cg_lagometer "1"

seta cg_popuplimbomenu "0"

seta cg_drawNotifyText "1"

seta cg_descriptiveText "1"

seta cg_drawTeamOverlay "2"

seta cg_autoAction "5"

seta cg_announcer "1"

seta cg_gun_frame "0"

seta cg_drawroundtimer "1"

seta cg_drawbuddies "1"

seta cg_drawfallkick "0"

seta cg_fallkick "0"

seta cg_damagekick "0"

seta cg_bobup "0"

seta cg_bobpitch "0"

seta cg_bobroll "0"

seta cg_runpitch "0.002"

seta cg_runroll "0.005"

seta cg_bobyaw "0"

seta cg_wolfparticles "0"

seta cg_railTrailTime "0"

cg_impactvibration "0"

 

// [com_settings].

 

seta com_hunkMegs "196"

seta com_zoneMegs "64"

seta com_soundMegs "64"

seta com_blood "0"

seta com_crashed "0"

 

// [b_settings]

seta b_optimizePrediction "1"

seta b_popuptime "0"

seta b_drawclock "0"

seta b_althud "2"

seta b_althudflags "7"

seta b_fireteamalpha "1"

seta b_drawranks "0"

seta b_tracers "2"

seta b_muzzleflash "0"

seta b_hitsounds "1"

seta b_drawpromotions "0"

seta b_drawrewards "0"

seta b_simpleitems "0"

 

seta s_mixahead "0.12"

seta s_mixprestep "0.05"

seta s_loadas8bit "1"

seta s_compression "1"

seta s_khz "22"

seta s_musicvolume "0"

seta s_doppler "1"

seta s_Volume "0.50"

seta s_separation "0.5"

seta s_defaultsound "0"

seta s_wavonly "0"

seta timescale "1"

 

bind W "+forward"

bind S "+back"

bind A "+moveleft"

bind D "+moveright"

bind Q "+leanleft"

bind E "+leanright"

bind SPACE "+moveup"

bind MOUSE2 "+movedown"

bind X "+prone"

bind CAPSLOCK "+speed"

bind SHIFT "+sprint"

bind F "+activate"

bind T "messagemode"

bind Y "messagemode2"

bind V "mp_quickmessage"

bind TAB "+scores"

bind L "openlimbomenu"

bind G "+mapexpand"

//bind . "zoomin"

//bind , "zoomout"

bind ALT "+stats"

bind CTRL "+topshots"

bind MOUSE1 "+attack"

bind R "+reload"

bind B "+zoom"

bind 1 "weaponbank 1"

bind 2 "weaponbank 2"

bind 3 "weaponbank 3"

bind MWHEELUP "weaponbank 5"

bind 4 "weaponbank 4"

bind MWHEELDOWN "weaponbank 6"

bind 7 "weaponbank 7"

bind MOUSE3 "+attack2"

 

bind F1 vsay Affirmative ^1Indeed so, ^gSir Knight.

bind F2 vsay Negative ^1I'm afraid not, ^gdear sir.

bind F3 vsay Oops ^1Clumsy ^gRetro ^1again.

bind F4 vsay Hi ^1Hello, all.

bind F5 vsay Bye ^h=F|A=^1Retro^hLeaves ^1is ^gLeaving.

bind F6 vsay Thanks ^1Much ^gappreciated, ^1kind sir.

bind F7 vsay Welcome ^1The ^gpleasure ^1was ^hall ^1mine.

bind F8 vsay GreatShot ^1Bested ^gyet ^1again!

bind F9 vsay Sorry ^1My ^gsincere ^1apologies.

bind F10 vsay GoodGame ^1Well ^gplayed, ^1guvnors!

bind ins vsay wars1 ^1Shut ^gup, ^1Darth

bind home vsay wars2 ^1Sir, ^gyes, ^1sir, ^gDarth.

bind pgup vsay wars3 ^1No, ^gnot ^1really.

bind del vsay ClearPath ^1Use ^gthe ^1Force, ^gif ^1you ^ghave ^1to.

bind end vsay Move ^1These ^garen't ^1the ^gdroids ^1you're ^glooking ^1for.

bind pgdn vsay RepairVehicle ^1Witness ^gthe ^1power ^gof ^1this ^gfully ^1operational ^gbattle ^1station.

bind F11 "autoscreenshot"

bind F12 "autorecord"

bind KP_DEL vsay stfu ^1Please ^grefrain ^1from ^gspeaking ^1right ^gnow.

bind KP_ENTER vsay goodn ^1I ^gsaid ^1good ^gday!

bind KP_PLUS vsay who ^1Who ^gthe ^1frak ^gsaid ^1that?

bind KP_MINUS vsay HoldFire ^g[d] ^1I'm ^ggonna ^1kill ^gyou ^1until ^gyou ^1are ^gdead.

bind * vsay EnemyDisguised ^1The ^gRetro ^1look ^gdoes ^1not ^gsuit ^1you.

bind KP_SLASH vsay ConstructionCommencing ^1Getting ^gmy ^1Bob ^gThe ^1Builder ^gon.

bind KP_INS vsay wazup ^1Loud ^gway ^1to ^gsay ^1hello.

bind KP_END vsay Medic ^1Fix ^gme ^1Up, ^gplease, ^1only ^5 ^gleft

bind KP_DOWNARROW vsay NeedAmmo ^1Help, ^gonly [t] ^1misses ^gleft

bind KP_PGDN vsay Incoming ^1I'd ^gget ^1out ^gof ^1here, ^gif ^1I ^gwere ^1you.

bind KP_LEFTARROW vsay NeedEngineer ^1If ^gyou ^1build ^git, ^1they ^gwill ^1come.

bind KP_5 vsay Cheer ^1Well ^gplayed, ^1sir.

bind KP_RIGHTARROW vsay EnemyWeak ^1Although ^gnot ^1by ^gme.

bind KP_HOME vsay boom ^1Right ^gin ^1zee ^gface.

bind KP_UPARROW vsay FTAttack ^1Red ^gLeader, ^1engage.

bind KP_PGUP vsay FTFallBack ^1It's ^ga ^1Trap!

  • Clan Friend
Posted

the standard is weapalt, but there is an attack2 in some mods (silent I think?)

 

check if your button is actually mouse3, go to your main menu and bind it to something and see the text, maybe it's not called 'mouse3'

Posted

Ah attack2 = if you select altfire reload I guess. Well could it be bind mouse3 attack2 (without +) . And yet it is mouse3 .

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