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Dota 2 Update - July 28th, 2012


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GAMEPLAY

- Fixed being able to miss Vendetta

- Fixed Meld sometimes not hitting if you moved quickly after attacking

- Fixed some FOW issues with Spirit Form Illuminate

- Fixed Soul Assumption gaining charges from Illusions

- Fixed some movement formation issues with Familiars

- Fixed Stone Form stun not going off if a Familiar died while casting it

 

DOTA 2 BOTS

- Fixed bots never using Cheese.

- Fixed bots never using TPs to get back to base.

- Bots will no longer figure out illusions based on the damage the potential illusion is doing.

- Lowered bot farm desire at low health.

- Lowered retreat desire just to pick up items.

- Added a mild distance factor to Roshan desire.

- Baseline push desire is now calculated using the opposing team's total offensive power rather than a constant value (so bots will want more power later in games).

- Bots now just want to equalize power when defending, rather than overwhelm.

- Capped maximum defend desire so that it doesn't trump their attack desire.

 

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