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Posted

Hi !

 

Got this message when i try to connect to FA Nq server, never had it before and i have played a lot on there.... :) Connected to an jaymod server of your and it was np :s

Anyone know what it can be?

Posted

Did you change lately something?

Does \connect niteuro.clan-fa.com on console work?

 

Also a SS of the error message and the console could help?

Posted

Well..it seems i only get it when i connect to Tramfight map cuz i played again yesterday after my reply then it worked, but today when i connected it was the map again and the game crashed..... :s

Posted

Maybe map pk3 is corrupted. I suggest running PK3 cleaner and maybe deleting tramfight from your ET folder so next time you get to the map it will just re-download it from the server.

Posted

Where can i run that PK3 cleaner?

 

 

ET 2.60 win-x86 Mar 10 2005

----- FS_Startup -----

Current search path:

C:\Program\Enemy Territory 2.60\etmain\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}.pk3 (44 files)

C:\Program\Enemy Territory 2.60\etmain\v2_factory.pk3 (151 files)

C:\Program\Enemy Territory 2.60\etmain rmfght_beta2.pk3 (197 files)

C:\Program\Enemy Territory 2.60\etmain\SG_1945_final.pk3 (217 files)

C:\Program\Enemy Territory 2.60\etmain\pak2.pk3 (22 files)

C:\Program\Enemy Territory 2.60\etmain\pak1.pk3 (10 files)

C:\Program\Enemy Territory 2.60\etmain\pak0.pk3 (3725 files)

C:\Program\Enemy Territory 2.60\etmain\mp_bin.pk3 (6 files)

C:\Program\Enemy Territory 2.60\etmain\bremen_final.pk3 (100 files)

C:\Program\Enemy Territory 2.60\etmain\1944_beach.pk3 (60 files)

C:\Program\Enemy Territory 2.60/etmain

 

----------------------

4532 files in pk3 files

execing default.cfg

couldn't exec language.cfg

execing profiles/12345/etconfig.cfg

execing autoexec.cfg

Hunk_Clear: reset the hunk ok

...detecting CPU, found Intel Pentium III

Bypassing CD checks

----- Client Initialization -----

----- Initializing Renderer ----

-------------------------------

----- Client Initialization Complete -----

----- R_Init -----

Initializing OpenGL subsystem

...initializing QGL

...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded

...setting mode -1: 1280 1024 FS

...using desktop display depth of 32

...calling CDS: ok

...registered window class

...created window@0,0 (1280x1024)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 32, 24, 0 )

...101 PFDs found

...hardware acceleration found

...PIXELFORMAT 7 selected

...creating GL context: succeeded

...making context current: succeeded

WARNNING: GL extensions string too long (4414), truncated to 4096

Initializing OpenGL extensions

...using GL_EXT_texture_compression_s3tc

...using GL_EXT_texture_env_add

...using WGL_EXT_swap_control

...using GL_ARB_multitexture

...using GL_EXT_compiled_vertex_array

...WGL_3DFX_gamma_control not found

...ignoring GL_NV_fog_distance

...ignoring GL_EXT_texture_filter_anisotropic

 

GL_VENDOR: NVIDIA Corporation

GL_RENDERER: GeForce 7900 GTX/PCIe/SSE2

GL_VERSION: 2.1.2

GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GLGL_MAX_TEXTURE_SIZE: 4096

GL_MAX_ACTIVE_TEXTURES_ARB: 4

 

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)

MODE: -1, 1280 x 1024 fullscreen hz:60

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium III

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 1

texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: enabled

anisotropy: 1.0

NV distance fog: disabled

Initializing Shaders

----- finished R_Init -----

 

------- sound initialization -------

Initializing DirectSound

locked hardware. ok

------------------------------------

----- Sound Info -----

sound system is muted

1 stereo

32768 samples

16 samplebits

1 submission_chunk

22050 speed

0x104E8060 dma buffer

No background file.

----------------------

Sound memory manager started

--- Common Initialization Complete ---

Winsock Initialized

Opening IP socket: localhost:27960

Hostname: Nicklas-Dator

IP: 192.168.0.11

Working directory: C:\Program\Enemy Territory 2.60

PunkBuster Client: PB_SYSTEM = 1 (0 to 1)

PunkBuster Client: Attempting to resolve master2.evenbalance.com

PunkBuster Client: Resolved to [204.15.228.214] (17)

PunkBuster Client: PunkBuster Client (v2.254 | A0) Enabled

PunkBuster Client: Game Version [ET 2.60 win-x86 Mar 10 2005]

PunkBuster Client: Not Connected to a Server

Resolving etmaster.idsoftware.com

etmaster.idsoftware.com resolved to 192.246.40.60:27951

PunkBuster Client: PB Services socket initialized

execing clan_forums.cfg

Resolving etmaster.idsoftware.com

etmaster.idsoftware.com resolved to 192.246.40.60:27951

nq1.clan-fa.com:27960 resolved to 178.63.72.133:27960

PunkBuster Client: Connected to Server 178.63.72.133:27960

----- FS_Startup -----

Current search path:

C:\Program\Enemy Territory 2.60\noquarter\~~~~~~~~fa_nq_sn2.pk3 (136 files)

on the pure list

C:\Program\Enemy Territory 2.60\noquarter\nq_bin_b1.2.3.pk3 (6 files)

on the pure list

C:\Program\Enemy Territory 2.60\noquarter\noquarter_v1.2.3.pk3 (1650 files)

on the pure list

C:\Program\Enemy Territory 2.60\etmain\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}.pk3 (44 files)

on the pure list

C:\Program\Enemy Territory 2.60\etmain\v2_factory.pk3 (151 files)

on the pure list

C:\Program\Enemy Territory 2.60\etmain rmfght_beta2.pk3 (197 files)

on the pure list

C:\Program\Enemy Territory 2.60\etmain\SG_1945_final.pk3 (217 files)

on the pure list

C:\Program\Enemy Territory 2.60\etmain\pak0.pk3 (3725 files)

on the pure list

C:\Program\Enemy Territory 2.60\etmain\bremen_final.pk3 (100 files)

on the pure list

C:\Program\Enemy Territory 2.60\etmain\1944_beach.pk3 (60 files)

on the pure list

C:\Program\Enemy Territory 2.60/noquarter

C:\Program\Enemy Territory 2.60\etmain\pak2.pk3 (22 files)

not on the pure list

C:\Program\Enemy Territory 2.60\etmain\pak1.pk3 (10 files)

not on the pure list

C:\Program\Enemy Territory 2.60\etmain\mp_bin.pk3 (6 files)

not on the pure list

C:\Program\Enemy Territory 2.60/etmain

 

----------------------

10856 files in pk3 files

Com_TrackProfile: Deleting old pid file [etmain] [profiles/12345/profile.pid]

RE_Shutdown( 0 )

Hunk_Clear: reset the hunk ok

----- R_Init -----

 

GL_VENDOR: NVIDIA Corporation

GL_RENDERER: GeForce 7900 GTX/PCIe/SSE2

GL_VERSION: 2.1.2

GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GLGL_MAX_TEXTURE_SIZE: 4096

GL_MAX_ACTIVE_TEXTURES_ARB: 4

 

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)

MODE: -1, 1280 x 1024 fullscreen hz:60

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium III

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 1

texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: enabled

anisotropy: 1.0

NV distance fog: disabled

Initializing Shaders

----- finished R_Init -----

LOADING... :collision map:

LOADING... :sounds:

Com_sprintf: overflow of 64 bytes buffer

Com_sprintf: overflow of 64 bytes buffer

Com_sprintf: overflow of 64 bytes buffer

Com_sprintf: overflow of 64 bytes buffer

voice chat memory size = 0

 

.........................

Initializing Sound Scripts

...loading 'sound/scripts/vo_allies.sounds'

...loading 'sound/scripts/vo_axis.sounds'

...loading 'sound/scripts/trmfght_beta2.sounds'

done.

LOADING... :graphics:

LOADING... maps/trmfght_beta2.bsp

Corrupt JPEG data: premature end of data segment

----- FS_Startup -----

Current search path:

C:\Program\Enemy Territory 2.60\noquarter\~~~~~~~~fa_nq_sn2.pk3 (136 files)

C:\Program\Enemy Territory 2.60\noquarter\nq_bin_b1.2.3.pk3 (6 files)

C:\Program\Enemy Territory 2.60\noquarter\noquarter_v1.2.3.pk3 (1650 files)

C:\Program\Enemy Territory 2.60/noquarter

C:\Program\Enemy Territory 2.60\etmain\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}.pk3 (44 files)

C:\Program\Enemy Territory 2.60\etmain\v2_factory.pk3 (151 files)

C:\Program\Enemy Territory 2.60\etmain rmfght_beta2.pk3 (197 files)

C:\Program\Enemy Territory 2.60\etmain\SG_1945_final.pk3 (217 files)

C:\Program\Enemy Territory 2.60\etmain\pak2.pk3 (22 files)

C:\Program\Enemy Territory 2.60\etmain\pak1.pk3 (10 files)

C:\Program\Enemy Territory 2.60\etmain\pak0.pk3 (3725 files)

C:\Program\Enemy Territory 2.60\etmain\mp_bin.pk3 (6 files)

C:\Program\Enemy Territory 2.60\etmain\bremen_final.pk3 (100 files)

C:\Program\Enemy Territory 2.60\etmain\1944_beach.pk3 (60 files)

C:\Program\Enemy Territory 2.60/etmain

 

handle 1: client.log

----------------------

17180 files in pk3 files

----- CL_Shutdown -----

RE_Shutdown( 1 )

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL

-----------------------

Unsupported marker type 0x66

  • Clan Friend
Posted

maybe you have some corrupted pk3...

if jaymod runs ok it must be noquarter, maybe delete that mod and re-download? Or it could be the map pk3 (rmfght_beta2.pk3).

 

I read:

Corrupt JPEG data: premature end of data segment

 

and:

Unsupported marker type 0x66

which also points me to jpeg

 

 

try to delete and redownload the map first, if still no luck, try with the mod (noquarter)

Posted

If you are using pk cleaner you might wanna read this as the menu buttons might not work(Im on old menu, deleted new one):

 

Also you can type in console for NQ1: \connect nq1.clan-fa.com:27960

For NQ2: \connect nq26b.clan-fa.com:27960

For nitereuro: \connect niteuro.clan-fa.com:27960

Also you can just copy paste those adresses from here to console. ctr+c \connect nq26b.clan-fa.com:27960 to console ctrl+p \connect nq26b.clan-fa.com:27960 and hit ENTER.

Also you can delete ~~~~~~.pk3 files from all mods and go to jay server \connect jay1.clan-fa.com and dl old menu pk and copy paste it in all other mods.

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