Jump to content

How a Map Gets Made


sincity

Recommended Posts

The first step of any map-making process at Valve starts with figuring out what the TF2 community would most like to play. The idea for "Gorge", for instance, came from a brainstorming session to see if we could develop an alternative to the standard Attack/Defense map. The competitive community typically avoids Attack/Defense maps for several reasons, one of which is their potentially long time limits. We thought that was an interesting variable to dig into - could we develop a shorter-form Attack/Defense map? The community overall had also been asking us to make more five-point CP maps, so we thought there was an opportunity to try out a short Attack/Defense map that could then be turned into a five-point CP map via mirroring down the road.

 

View the full article

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.