brynne Posted August 28, 2011 Posted August 28, 2011 //mem & fps settings set r_mode -1 set r_customwidth 1024 set r_customheight 768 seta r_gamma "2.0" seta name "^4=F|A=br^7yn^0ne" seta com_soundmegs "64" seta com_crashed "0" seta com_hunkmegs "198" seta com_maxfps "125" seta com_zoneMegs "64" seta s_mixahead "0.12" seta s_mixprestep "0.05" seta s_loadas8bit "1" seta s_compression "1" seta s_khz "44" seta s_musicvolume "0" seta s_doppler "1" seta s_Volume "0.4" //mouse movement seta cg_runroll "0.00000" seta cg_runpitch "0.00000" seta cg_bobup "0.00000" seta cg_bobroll "0.00000" seta cg_bobpitch "0.00000" seta cg_bobyaw "0.00000" seta m_yaw "0.02200" seta m_pitch "0.01501" seta in_mouse "1" seta m_filter "0" seta m_side "0.25" seta cl_freelook "1" seta cl_mouseAccel "0.00000" seta sensitivity "3.0" seta attackon "+attack; +sprint" seta attackoff "-attack;-attack; -sprint;-sprint" seta sprintOn "+attack; +sprint" seta sprintOff "-attack; -attack; -sprint; -sprint" //net settings seta rate "25000" seta snaps "15" seta cl_timenudge "0" seta cl_maxpackets "60" seta cl_packetdup "1" seta cl_wwwDownload "1" seta cl_allowDownload "1" //crosshair seta cg_crosshairAlphaAlt "1.0" seta cg_drawCrosshair "5" seta cg_crosshairpulse "0" seta cg_crosshairSize "40" seta cg_crosshairHealth "0" seta cg_crosshairColorAlt "red" seta cg_crosshairAlpha "1.0" seta cg_crosshairColor "cyan" //hud settings seta cg_announcer "1" seta cg_atmosphericeffects "0" seta cg_autoAction "0" seta cg_autoactivate "1" seta cg_autoReload "1" seta cg_autoswitch "0" seta cg_blinktime "0" seta cg_blooddamageblend "0" seta cg_bloodFlash "0" seta cg_bloodTime "0" seta cg_bobpitch "0" seta cg_bobroll "0" seta cg_bobup "0" seta cg_bobyaw "0" seta cg_brassTime "0" seta cg_cameraOrbitDelay "50" seta cg_complaintPopUp "0" seta cg_coronafardist "0" seta cg_coronas "0" seta cg_cursorHints "1" seta cg_cycleAllWeaps "1" seta cg_deferPlayers "1" seta cg_descriptiveText "1" seta cg_draw2D "1" seta cg_drawBuddies "1" seta cg_drawCompass "1" seta cg_drawCrosshairNames "1" seta cg_drawCrosshairPickups "1" seta cg_drawFireteamOverlay "1" seta cg_drawfps "2" seta cg_drawGun "1" seta cg_drawNotifyText "1" seta cg_drawReinforcementTime "1" seta cg_drawRoundTimer "1" seta cg_drawsmallpopupicons "1" seta cg_drawSnapshot "0" seta cg_drawSpreadScale "1" seta cg_drawStatus "1" seta cg_drawTeamOverlay "2" seta cg_drawWeaponIconFlash "2" seta cg_fastsolids "1" seta cg_gibs "0" seta cg_instanttapout "0" seta cg_lagometer "1" seta cg_marktime "0" seta cg_noAmmoAutoSwitch "1" seta cg_noTaunt "0" seta cg_noVoiceChats "0" seta cg_noVoiceText "0" seta cg_popupLimboMenu "0" seta cg_predictItems "0" seta cg_printObjectiveInfo "1" seta cg_quickMessageAlt "1" seta cg_railTrailTime "400" seta cg_runpitch "0" seta cg_runroll "0" seta cg_selectedPlayer "2" seta cg_shadows "0" seta cg_showblood "0" seta cg_smoothclients "1" seta cg_specHelp "1" seta cg_specSwing "1" seta cg_stereoSeparation "0.4" seta cg_zoomDefaultBinoc "22.5" seta cg_zoomDefaultFG "55" seta cg_zoomDefaultSniper "20" seta cg_zoomDefaultSnooper "40" seta cg_zoomfov "22.5" seta cg_zoomStepBinoc "3" seta cg_zoomStepFG "10" seta cg_zoomstepsniper "4" seta cg_zoomStepSnooper "5" seta cg_teamchatheight "5" seta cg_teamChatsOnly "0" seta cg_teamChatTime "6500" seta cg_useScreenshotJPEG "1" seta cg_useWeapsForZoom "1" seta cg_weaponCycleDelay "150" seta cg_viewsize "100" seta cg_voiceSpriteTime "6000" seta cg_wolfparticles "0" //etpro seta b_popuptime "0" seta b_althud "2" seta b_althudflags "4" seta b_hitsounds "1" seta b_drawranks "0" seta b_tracers "2" seta b_goatsound "0" seta b_drawclock "0" seta b_fireteamalpha "1" seta b_simpleItems "0" seta b_muzzleFlash "0" seta b_descriptiveTextScale "1" seta b_drawclock "1" //punkbuster seta pb_sleep "500" seta pb_security "0" ///controls & other shit bind DEL "ready" bind A "+moveleft" bind bind MOUSE2 "+movedown" bind D "+moveright" bind F "+activate" bind H "+mapexpand" bind L "openlimbomenu" bind R "+reload" bind S "+back" bind T "messagemode" bind Y "messagemode2" bind V "mp_quickmessage" bind X "+prone" bind W "+forward" bind ' "messagemode3" bind SHIFT "+sprint" bind SPACE "+moveup" bind PGUP "vote yes" bind PGDN "vote no" bind 1 "weaponbank 1 ; cg_drawgun 1" bind B "+zoom" bind 3 "weaponbank 3 ; cg_drawgun 1 ; cg_autoReload "1" bind 4 "weaponbank 4 ; cg_drawgun 1" bind q "weaponbank 5 ; cg_drawgun 1" bind e "weaponbank 6 ; cg_drawgun 1" bind 7 "weaponbank 7 ; cg_drawgun 1" bind ~ "toggleconsole" ///OTHER bind ALT "+stats" bind tab "+scores" ///MOUSE bind mouse1 "+vstr attackon attackoff" bind MOUSE1 "+vstr sprintOn sprintOff" bind MOUSE3 "weapalt" bind MOUSE4 "+attack2" bind MOUSE5 "vstr reload" bind 2 "weaponbank 2 ; cg_drawgun 1 ; cg_autoReload "1" ///BINDS bind F1 "vsay Hi ^?Hi^0!" bind F2 "vsay Bye ^?Bye^0!" bind F3 "vsay Affirmative ^?Yes^0!" bind F4 "vsay Negative ^?No^0!" bind g "playdead" bind p "vsay Cheer ^?Pwn^0e^?d^$." bind Z "vsay Greatshot ^?~^0Great shot^$!" bind c "kill" set lol1 "cg_fov "90";echo ^0~^3Fov 90^0~; set lol vstr lol2" set lol2 "cg_fov "120";echo ^0~^3Fov 120^0~; set lol vstr lol3" bind MWHEELUP "cg_fov "120" bind MWHEELDOWN "vstr lol1" /// TEAM SELECTOR // Spec bind KP_ENTER "team s ; say ^?~^0Spectator^$!" //Medic bind KP_END "team b 1 8 37 ; say_team ^?M^0edic^$|^?T^0hompson" bind KP_DOWNARROW "team r 1 3 38 ; say_team ^?M^0edic^$|^?M^0P40" //Field Op bind KP_PGDN "team b 3 8 37 ; say_team ^?F^0Ops^$|^?T^0hompson" bind KP_LEFTARROW "team r 3 3 38 ; say_team ^?F^0Ops^$|^?M^0P40" //Engineer bind KP_5 "team b 2 8 37 ; say_team ^?E^0ngineer^$|^?T^0hompson" bind KP_RIGHTARROW "team r 2 3 38 ; say_team ^?E^0ngineer^$|^?M^0P40" bind KP_HOME "team b 2 24 37 ; say_team ^?E^0ngineer^$|^?M^01 Garand" bind KP_UPARROW "team r 2 23 38 ; say_team ^?E^0ngineer^$|^?K^043" Quote
kami Posted August 29, 2011 Posted August 29, 2011 Okay... This config reminds me quite of my own besides the netsettings and some other small things. There are lots of redundancies. "seta cg_runroll "0.00000" seta cg_runpitch "0.00000" seta cg_bobup "0.00000" seta cg_bobroll "0.00000" seta cg_bobpitch "0.00000" seta cg_bobyaw "0.00000"" you already got that under hud settings "bind mouse1 "+vstr attackon attackoff" bind MOUSE1 "+vstr sprintOn sprintOff"" Twice the same? and sprinton and attackon seem to do the same things Why the cg_autoreload "1" cg_drawgun "1" on every weaponbank? "set lol1 "cg_fov "90";echo ^0~^3Fov 90^0~; set lol vstr lol2" set lol2 "cg_fov "120";echo ^0~^3Fov 120^0~; set lol vstr lol3" bind MWHEELUP "cg_fov "120" bind MWHEELDOWN "vstr lol1"" If i understand correct, the mouse wheel up sets the fov to 120 while the mouse wheel down sets it first to 90 then to 120 and then it goes to a variable that isn't even defined "lol3". If you want it as a toggle you need to change the last line into "set lol2 "cg_fov "120";echo ^0~^3Fov 120^0~; set lol vstr lol1" though it would make the mouse wheel down bind quite redundant or you could change "bind MWHEELDOWN "vstr lol1"" into bind MWHEELDOWN "cg_fov "90" and delete the other stuff Thats all i have this far Quote
krAzy :) Posted August 29, 2011 Posted August 29, 2011 i think the 'attack-sprint' function and fov toogle are useless attack-sprint: you will also sprint when u put some med packs fov toogle: it will mess up your aim im using fov 100 or 110 if im not wrong Quote
brynne Posted August 29, 2011 Author Posted August 29, 2011 i think the 'attack-sprint' function and fov toogle are useless attack-sprint: you will also sprint when u put some med packs fov toogle: it will mess up your aim im using fov 100 or 110 if im not wrong hmm, i thinked already my fov isnt good, i gonna changes it to 110 Quote
matthewX Posted September 10, 2011 Posted September 10, 2011 Fov scripts are a must use in ET to me, I have mine set to 90/110, 110 is what I use 90% of the time and the 90 the other 10% of the time. Point being if your far away alot easier to kill/ see enemies with 90 Fov. It wont mess ya aim up, it has a weird feeling switching from 90/110 Fov but you will get used to it and I use same sens with both Fov's. The sprint shoot thing is worthless imo though. Quote
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