stabak Posted January 23, 2011 Posted January 23, 2011 http://www.youtube.com/watch?v=6zLSZV9DKBw&feature=player_embedded http://www.youtube.com/watch?v=31N-oVIGsOM&feature=player_embedded#! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- About So what is OverDose? Put simply, OverDose is an over the top, team play orientated First Person Shooter with tons of options for customisation. Now in a world that’s riddled with First Person Shooters, what exactly makes us think we can compete with the likes of the heavy hitters such as Call Of Duty and Minecraft? Here’s a couple bullet points: â– Class Based Team Action – With a heavy focus on Team Play, OverDose takes cooperative objective based gaming to the next level. â– Player Customisation – Player classes can be customised in a variety of physical ways, from simple features such as gear and skin tones, to clan logos, badges and the like. Every weapon has multiple configurations and attachments, allowing you to create your own arsenal that suits your needs. â– Freedom Of Movement – OverDose takes team play to the next level with “TeamActionsâ€, allowing you to help your team mates in the field. See a ledge you can’t mantle onto? Give your friend a boost up there and then ask for a pull up. Your buddy down and waiting a medic but the area is too hot for support? Get over there and drag him out! Need to get into cover quickly while under fire? Sprint over there and slide into cover directly. OverDose takes the basic staples of the genre and turns them up to 11, the way Baby Raptor Jesus intended. â– Next Gen Engine – Built on id Software’s Quake II engine (Yes, id Tech 2) [TBG] have expanded and improved upon the original engine in every way possible to bring you such graphical features as an intense fully dynamic, unified per-pixel lighting and shadowing model with shadow mapping, parallax occlusion mapping, real time sub surface scattering, ambient occlusion and advanced post process effects. â– Full EAX Support – OverDose allows its designers TOTAL freedom over its sound design in its worlds and as such allows some crazy EAX/OpenAL effects. Sound is just as important as graphics in a game and we really have given the area huge backing. â– Fast Frame Rates – Every graphical option has several levels of quality and rather than force people with set options, OverDose allows the player amazing freedom over what they see. Gone are the days of generic graphic options ruining fun! â– Full Online Ranking System – Players gain XP per game which promotes them in rank, which in turn can be used to match you up with players of similier skill. Whats more with the system being fully saved in conjunction with our master server, stats and rankings can be tracked online! â– Full SDK And Tool Set – OverDose is fully behind modifications and as such we have a complete toolset built from the ground up just for OverDose modders. â– FREE – And that’s the big one. OverDose is a FREE to play indie game. This isn’t Deathmatch. Any man out for himself will only get himself killed. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I think if they finish, that would be a nice game take a look on their site Quote
Butterz Posted January 24, 2011 Posted January 24, 2011 But unfortunately, the developers think that CoD > ET, everything > ET Are they building it on the Quake 2 engine to make it less strenuous on old pc's? Quote
stabak Posted January 24, 2011 Author Posted January 24, 2011 But unfortunately, the developers think that CoD > ET, everything > ET Are they building it on the Quake 2 engine to make it less strenuous on old pc's? The reason why they take the Quake 2 engine is: ----------------------------------------------------------------------------- Originally planned as a single player advanced expansion pack for Quake 2, myself and other forum members began to jot down ideas here and there, and before we knew it something big was taking shape. ----------------------------------------------------------------------------- Quote
RoosterCogburn Posted January 24, 2011 Posted January 24, 2011 Will there be strafe jumping and stuff? Quote
stabak Posted January 24, 2011 Author Posted January 24, 2011 Will there be strafe jumping and stuff? idk i am not the producer Quote
Malokyte Posted January 25, 2011 Posted January 25, 2011 So what is OverDose? Put simply, OverDose is an over the top, team play orientated First Person Shooter with tons of options for customisation. Now in a world that’s riddled with First Person Shooters, what exactly makes us think we can compete with the likes of the heavy hitters such as Call Of Duty and Minecraft? When the f*** has Minecraft been considered a FPS? Quote
Fb!N!nJa Posted January 25, 2011 Posted January 25, 2011 omg besides this they could have made a mod 4 et... whats the difference and just advertise the new mod on internet.. Quote
stabak Posted January 28, 2011 Author Posted January 28, 2011 When the f*** has Minecraft been considered a FPS? ? Never someone has said that minecraft is a fps Quote
stabak Posted January 28, 2011 Author Posted January 28, 2011 omg besides this they could have made a mod 4 et... whats the difference and just advertise the new mod on internet.. Why should they do that ? They first wantet do create a singel Map extention for Quake 2 So why should they make a New mod for ET from that ? Quote
stabak Posted December 22, 2012 Author Posted December 22, 2012 !bump Hey guys, just a small update for you all! I think its pretty clear that we won't be hitting our December 2012 deadline for release. This makes us really... Well, quite miffed. Sadly real life has got in the way, I know for a fact I've been finding it hard these past few months as I've had to care for my Nan who is really ill, and these things... They take time. Even more so with a single coder. However....We have FAR from stopped working on OverDose. Its more an issue of we haven't had as much time to keep you guys in the loop, rather than not working on it. Sure, a few huge games dropped that ate our time, so if you really want to complain you can thank Randy Pitchford! But we have some amazingly awesome new things coming up soon to show you, so stay tuned.Again, a huge sorry for not meeting our deadline, it's a bummer to us too! But even still, its not like we have missed 24 of them, like some other just released but HUGE awesome game made in peoples spare time for nothing Thanks for all the awesome kind words as well guys. Its those that keep us doing this for you So, with that said... source btw, if you wanna follow them on FB Quote
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