ukshogun Posted August 12 Posted August 12 hi guys i am trying to get an etlegacy server running so far without success i cant seem 2 sort out the admin lvls do the maps go in etmain and soundpak legacy or etlegacy folder aÁy help appreciated thx Quote
obituary Posted August 14 Posted August 14 Good call setting up legacy. It is an exceptional mod. Your maps go in etmain like other mods. Your soundpack file can go in the legacy folder. Don't forget to put a copy on your redirect server. Some of your custom pk3 changes may not work, because the legacy codebase is different from silent or jaymod or etpro. I don't know much about the admin stuff, I know it is different and uses "wolfadmin." but I did not bother setting it up on my servers (no clan nonsense). See this link: https://dev.timosmit.com/wolfadmin/index.html Other things you may like: To exclude maps, you have to use this format: set g_excludedMaps ":railgun:fueldump:battery:oasis:radar:" Use this for making sure map voting works correctly. Don't add the flag of "1" or the maps get confused, if nobody votes they are all tied at zero votes. set g_mapVoteFlags "4" Be sure to use these master lists, in this order: set sv_master1 etmaster.idsoftware.com set sv_master2 master.etlegacy.com These interesting cvars work in legacy, but are not in the official config: set g_covertopsChargeTime "1000" //whatever time value you want set g_engineerChargeTime "1000" set g_fieldopsChargeTime "1000" //g_fieldopsChargeTime is for legacy fops (different from silent mod) set g_soldierChargeTime "1000" set g_medicChargeTime "1000" set g_ammoCabinetTime "1000" How to set up lua: set lua_modules "luascripts/wolfadmin/main.lua luascripts/endless_ammo.lua" Quote
Solution obituary Posted August 14 Solution Posted August 14 Oh you can also change respawn time, if you feel the need. These cvars are not in the legacy documentation, but they work as expected. set g_userAlliedRespawnTime "10" set g_userAxisRespawnTime "10" Quote
obituary Posted August 14 Posted August 14 Another watchout with legacy is if you try to run more than one legacy server on the same windows host there may be trouble with XP saving when players leave and reconnect. I use these settings and they work fine on one instance per windows server: // XP SAVE set g_xpSaver "15" set g_xpSaverMaxAge "9999d" But if I copy the "good" legacy server and make another one (same IP but different port and different name) then neither the old nor the new properly saves player's XP. This is not a problem with other mods, I don't know why it happens. Maybe it is unique to me. If you are renting a legacy server, on a shared host with another legacy server, this could potentially be a problem and nobody would realize it. Quote
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