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Posted

Hi,

 

Today, Kiri spectated me and noticed that I was using a "bug exploit" that is apparently not allowed on the servers. Since I’ve been using this trick ever since I joined the FA server in 2011, I wanted to ask if it’s really forbidden. The exploit in question is: you use your binoculars and switch directly to the scoped weapon. I usually do it while reloading — instead of stopping the binocular animation, I switch straight to the scope animation. So, is this actually forbidden?

 

If yes, is it also forbidden to use your binoculars while reloading — for example, to spot landmines?

 

Thank you.

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Posted

Hello thanks for using forums .

For anyone wondering , about the 'bug exploit ' in question  

-Here's him using it on etmornight 

 

-Basically what this does is allow you to use the binocular fov with the scoped reticle  

which results in 'zoom out' that you can never get without using the bug and it greatly reduces recoil*** .

This the default 'max zoomout' with sniper (NOTE : the  sniper reticle zoom is not cg_fov value  dependent )

zoom1.thumb.jpg.f70e53bb8dec45e4b734352352059339.jpg

And here's with the 'binocular fov bug'  

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*** : cg_zoomdefaultsniper (anything between 20 and 60 will increase the 'zoom out' when using the bug ) combined along with com_maxfps 71 gives you absurd recoil reduction 

See  video(tested on an offline server)  , I'm literally using my default mouse settings , see how easy it becomes to control the recoil (I'm not even trying here)  , I'm playing on a rather low sens (1.28 * 800 dpi )  and default mpitch ,now imagine someone using a higher overall  sens and has  more experience using the  sniperrifle ...

 

47 minutes ago, Dhmo said:

Since I’ve been using this trick ever since I joined the FA server in 2011, I wanted to ask if it’s really forbidden

There's been recent 'incident' considering this bug and it's ruled as not allowed . Maybe players didn't notice you are using it or were unaware of it  which is why I decided to explain it here which ofcourse  risks that some others will start using it , but also players/members have to be aware of what is an exploit or not . 

 Server Rule 13

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Scripts that alter gameplay to give the user a distinct advantage over other players are prohibited. These scripts, for example, may include anti-recoil scripts and mortar scripts. Players using these will be handled as common offenders (!warn, !kick, !ban) and not as hacking offenders (immediate permanent ban).

Server Rule 14

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  • Using exploits of any kind (bugs, map glitches etc.) to gain an advantage is not allowed. Admins will warn you 3 times and after that may decide to put you in spec or kick you out of the server so that fair play can be maintained. Repeated breaking of this rule after a couple of kicks will result in a short to long term ban depending on what our admins see fit.
On 5/2/2025 at 9:00 PM, Haru said:

The FOV exploit/bug definitely falls under rule 13 and 14 as not being allowed. It's tricking the game into using the bincocular FOV with the scoped reticle which was never intended to happen by the developers.

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Posted (edited)
1 hour ago, Pear said:

Basically what this does is allow you to use the binocular fov with the scoped reticle  

which results in 'zoom out' that you can never get without using the bug and it greatly reduces recoil***

So, if I got this right, the issue is the supposed recoil reduction, not the fact that I switch between the binoculars and the scope?

 

Because I tried your bug on jay2, because there is no one there, and I can't reproduce that "back fov" or the reduced recoil (the one from your last video). I even tried on a host game to check if it was jaymod who blocked that bug and didn't succeed to reproduce it. Maybe it's because I didn't touch the cg_zoomDefaultSniper.

 

 

So if you want to prevent a possible utilisation of that reduce recoil bug, ok I will stop passing the bino to the scope. But i never used that bug. My recoil is normal for someone who is using the 60 fps setting. And it's allowed on FA, because it's here (on the FA forum) than i learn about that trick... And in the topic the admins said it was ok.

Edited by Dhmo
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Posted (edited)
11 hours ago, Dhmo said:

not the fact that I switch between the binoculars and the scope?

That is the main issue , using that can lead to FOV bug and recoil reduction / certain exploits 

11 hours ago, Dhmo said:

can't reproduce that "back fov" or the reduced recoil (the one from your last video). I even tried on a host game to check if it was jaymod who blocked that bug

In order to reproduce the altered FOV , you need to change cg_zoomDefaultsniper . Unfortunately Jaymod doesn't block it and the offline server I tested on was Jaymod , also works in jay1... 

Also side question here : I get   this 

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use your binoculars while reloading — for example, to spot landmines

but out of curiosity  why were you using the  binoculars in closed corridor ? 

Anyways , the problem is that we have no way of knowing whether the cg_zoomDefaultSniper cvar tweak was involved or not, since viewing it in spectator mode or in a demo depends entirely on our own current cg_zoomDefaultSniper setting.  For example, in the video I uploaded (using cg_zoomDefaultSniper 60), if someone else spectated me or watched the demo file while he's using the default value for cg_zoomDefaultSniper, they would see the normal zoom FOV and won't notice the altered FOV . If they set it to, say, 30, they'd see a slightly increased FOV but not exactly the same one I see (AFTER THE BINOC-RETICLE SWAP). Hope that makes sense.

Now of course if there is a way to force  the cvar cg_zoomDefaultSniper  in Jaymod to 20 then that's an instant solution for all of this.

After reading your PM, I watched more of your gameplay and yeah the recoil didn’t look out of the ordinary, so I'll take your word for it. That said, the problem is we still can’t be 100% sure. I trust you , you’ve been around for a long time, never caused any issues, and don’t seem like someone who’d abuse a glitch. I believe you’re not using it for recoil reduction or altered FOV.

But I can’t say the same for others who might try to exploit the bug. I’ll wait to hear what others think, but for now, I’d suggest not using the 'binoc-reticle swap'.

 

Edited by Pear
typo
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Posted
1 hour ago, Pear said:

but out of curiosity  why were you using the  binoculars in closed corridor ? 

 

That's an old habit. When I'm reloading i'm vulnerable and that's allow me to pre-aim my next target. I'm in a corridor, so with the binoc I can clearly see if someone is coming and be ready to fight, or on the contrary retreat. Sure I don't really need that, but it's easier to see who is attacking and especially when I have teamates in front of me.

 

Anyway, I will try to stop until other admins decide if the binoc swap is a problem. But since i continue to do it sometimes because it's an old habit, i will start record all my session from now.

And sorry if my tone was a little upset, I should have been flattered that you think I'm using an exploit!?

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  • 2 months later...
Posted (edited)

So how do we go about this bug ?

some use it for exploit , some unaware of the bug and simply use to spot enemies 

also I wonder if this possible or not ? 

On 6/2/2025 at 4:01 PM, kirishimaWEEB said:

Now of course if there is a way to force  the cvar cg_zoomDefaultSniper  in Jaymod to 20 then that's an instant solution for all of this.

Edited by kirishimaWEEB
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Posted

Will give my 2 cents on the topic later today, it is frankly absurd.

Signed : the only player doing binoc sniping on the server.

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Posted

Okay, upon testing... This is much trickier than I expected from the first post, I thought the exploit could only be triggered with reloading, which would have rendered ths glitch very situational. But all you need to do is raise the cg_zoomdefaultsniper value above 20 and switch from binoc to scope. It works everytime. Here are a couple of screenshots, with cg_zoomdefaultsniper 150 and 200 (200 for the lulz only). The issue raised is indeed tricky and could only be solved by forcing the cg_zoomdefaultsniper cvar to 20 serverside. Can it be done? I don't think there would be any drawbacks... Hope this is going to be clarified because it impedes 

my gameplay so much... Granted that I'm not that active nowadays but it's nice to come and play from time to time... Everybody knows me around here, knows how I play, daredevil validated my config, even teamviewed my computer, etc. I really hope there can either be an easy cvar fix or an exception can be made...

Cheers,

RASHOMON

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Posted

Damn, now I want to test the cg_zoomdefaultsniper 200! I wonder if it give you an advantage overall (reduce recoil but aiming upside down)?

Until than we have an anwser, I record all my game, just in case.

6 hours ago, RASHOMON said:

Signed : the only player doing binoc sniping on the server.

*clears throat*

(I think we didn't met because we don't play in the sames hours, but happy to see an other fella who use binoc sniping on jay1?)

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Posted (edited)
10 hours ago, Dhmo said:

Damn, now I want to test the cg_zoomdefaultsniper 200! I wonder if it give you an advantage overall (reduce recoil but aiming upside down)?

Until than we have an anwser, I record all my game, just in case.

*clears throat*

Anything above 100 -which is the value for the default in game zoom doesn't make any sense. It appears distorted. And it doesn't make sense if the target is too far away, unless you specifically lower your sensitivity for it but that would be next level glitch abuse lol.

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(I think we didn't met because we don't play in the sames hours, but happy to see an other fella who use binoc sniping on jay1?)

But don't you use it only for reloading as you explained it? Or you actually binoc snipe from afar while running, etc. ?

Edited by RASHOMON
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Posted
4 hours ago, RASHOMON said:

But don't you use it only for reloading as you explained it? Or you actually binoc snipe from afar while running, etc. ?

I use it for multiple thing, reloading. Reloading + spotting landmines (oasis and oil kombinat mostly). Sometimes when i'm getting in position and the target is far enough, less now since they removed venice (it's a shame, but what i'm gonna do). If you have other technics you can message me if you want. I wonder if I miss a good sniping tehnic ?,

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Posted

@Dhmo come play with me on S1.  I tried tonight and the binoc to scoped bug doesnt work on Silentmod from what I can tell.  IMO the first time someone kills another with binoc FOV, that should be considered a violation of the rules.  i play sniper on plenty of maps that others wouldnt, there is no reason for the covy class to have any more advantage.  Reloads never seem to be a problem for me at least.

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