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Oasi + waypoints

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Story:

    In the hidden recesses of an ancient temple lay an 
    extraordinary secret - an ancient anti-gravity generator. 
    Crafted by a civilization long forgotten, 
    the Axis use this device to create a dangerous weapon.

 

=======================================================

Objectives:


Allied:
Primary Objectives:
            1] Destroy the main gate. 
            2] Grab the tank fuel and steal the tank. 
            3] Escort the tank to the temple. 
            4] Destroy the tank barriers. 
            5] Grab the key and open the secret door inside the temple. 
            6] Destroy the ancient anti-gravity generator.
Secondary Objectives:
            7] Once at the old city, capture the forward spawn point.  
            8] Destroy the side entrance. 

        
Axis:
Primary Objectives:
            1] Protect the main gate. 
            2] Protect the tank fuel and don't let them steal the tank.                         
            3] Don't let the tank go to the temple. 
            4] Don't let the Allies destroy the tank barriers. 
            5] Protect the key. 
            6] Protect the ancient anti-gravity generator. 
Secondary Objectives:        
            7] Don't let them use the forward spawn point at the old city. 
            8] Protect the side entrance.  

    

=======================================================

 

Mapname : Oasi
BSPname : oasi
Released: 04.04.2024
Version : final

Map made by: o-0._.0-o 

Website: www.bunker4fun.com 

Thanks to Pegazus for making a cactus model.
 


  • Submitter
  • Submitted
    04/04/24
  • Category
  • Map Type
    Objective
  • Map Size
    Medium
    Large
  • Map Theme
    Day
  • Attacking Team
    Allies
  • Waypoints
    Yes
  • Known Issues
    None

 

  • Like 4
  • Sad 1
  • 100 1
Posted

I love the little details in the map. 

it's absolutely amazing.

the little Shisha and the Kitchenfood restoring health when activated.

the movie show near the kitchen. 

also the trapdoor near the temple. 

stuff like this makes a map remarkable, memorable and therefore loved.

the only thing that bugs me a bit, sometimes when it's a full server, the temple main and side entrance seems to be a to high bottleneck for the team to proceed further with the key.

a sort of backdoor could be beneficial for avoidance of that bottleneck.

 

 

  • Like 2
  • 100 4
Posted

More passages and barrels or boxes inside the temple for some cover would be nice too.

  • Like 2
Posted

It's really beautiful map, good job on the textures.

Difficulty is quite well balanced.

Love the details like the banana for health or the gramophone in mid stage (gloomy yet catchy :) ). 

  • Like 1

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