Bandino Posted June 19, 2022 Posted June 19, 2022 hello First of all ^.^ I have a question that has been bothering me for quite some time and it is about the following I've got used to writing many things in separate cfg's such as: - Name & Vsay Binds - Graphics - controls - tweaks - Watch a special player die These things are usually set up for me in such a way that I have created these things specifically for each game so that I have several graphics with binds and names cfgs that belong together I have to load each one individually into the console if I want the setup I would like to have a kind of load cfg's that load the respective cfgs that belong together with a single one for example like this: load.cfg /exec name1 /exec Graphics1 /exec binds1 /exec Control1 /exec tweaks1 load2.cfg /exec name2 /exec Graphics2 /exec binds2 /exec control1 /exec Tweaks2 Now I've found the following problem that I can't do it at all and the respective cfgs in etmain are not loaded, so I wanted to ask if anyone knows how to do it I handle it like this because I also have a kind of test cfg series to make minor adjustments, but I don't want to have the entire build in one and because otherwise I would have too large cfgs 1 Quote
RendeL Posted June 19, 2022 Posted June 19, 2022 You need to put the other cfg's you want them to load, inside a "main" cfg. Example: you /exec load1.cfg, so you put these lines inside it, so it loads the needed cfg's from there: exec name1 exec Graphics1 exec binds1 exec Control1 exec tweaks1 And like this you can put your needed cfg's. You can also bind the main cfg's to a key or have a vstr bind that you go through and exec the wanted cfg. 1 Quote
Haruhi Suzumiya Posted June 19, 2022 Posted June 19, 2022 (edited) Rendel is on point but don't forget to write exec name.cfg for each one. Are you trying to run two separate cfg's? If that's the case I'd do it like this... /exec First.cfg (using console to execute the cfg/cfg's) Then in this "First.cfg" file add these lines below. Make sure the "First.cfg" or whatever you name it, contains just these lines and make sure it and all other cfg's below are also in etmain. Example, in console type /exec First.cfg and that's it. Everything should load after that if these commands are in the executed file and all in etmain. exec name1.cfg exec Graphics1.cfg exec binds1.cfg exec Control1.cfg exec tweaks1.cfg vid_restart Same thing for the second cfg, if that's what you're going for. /exec Second.cfg //In this Second.cfg add these lines. exec name2.cfg exec Graphics2.cfg exec binds2.cfg exec control1.cfg exec Tweaks2.cfg vid_restart If you're having any trouble after that, make sure all files are actually.cfg file types and not just named .cfg. Next issue that could happen, when executing too much at once ET can sometimes mess up so you have to use the "wait" command. ex. wait 5. The number is dependent on frame rate. If this seems like an issue just type out a cfg like this... /exec First.cfg exec name2.cfg wait 5; exec Graphics2.cfg wait 5; exec binds2.cfg wait 5; exec control1.cfg wait 5; exec Tweaks2.cfg wait 5; vid_restart Edited June 19, 2022 by Haruhi Suzumiya 2 1 Quote
Bandino Posted June 22, 2022 Author Posted June 22, 2022 thank you so much for replying so quickly. I was thinking too complicated the whole time, laugh great 😄 I thank 1 Quote
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