DarkplacesModification Posted June 10, 2022 Posted June 10, 2022 Hi, I just wanted to let you know that a fork of the Quake source-port: Darkplaces (a fork of Darkplaces) now supports Wolf:ET maps and TrueCombat:Elite maps. You can put your map and texture and sound pk3s in the data folder of this fork and run the maps (they will show up in the menu). We just completed the windows builds and now decided to go out into the Wolf:ET world community and inform you of this. Why use the Darkplaces Fork? Supports up to 250 players; so you can have big matches. Has advanced rendering (supports bump, normal, bump+normal (paralax), spectral, reflect, texturemappings) (supports FXAA "blurry" rendering that people like today) Has over 200+ weapons. experimental version (source and bins in download) supports up to 240,000 or 4,000,000 entities (depending on which binary you chose to use): so if you want crazy maps with tons of trees forever you can do it. Has 30 vehicles. Mounted guns. Tanks. Buildable buildings. Procedurally generated mapping if you wish to use it. (Which can extend to city generation: see spawn_random spawn_radial spawn_array ) If you know of anyone else we can tell please list it. The latest release with these windows binaries is: REL117zzzzzzzv_____7b___2a.iso We have done our game code so that real tanks spawn in goldrush and fueldump etc. 1 Quote
DarkplacesModification Posted June 10, 2022 Author Posted June 10, 2022 Other things you can do is have the game do the mapping work for you Quote
Administrators daredevil Posted June 10, 2022 Administrators Posted June 10, 2022 Hello - Please post updates in one topic rather then multiple sections. Also creating duplicate account is not allowed. Your 2nd account is disabled. Thanks Welcome to our website! Edit: All your accounts are banned as your previous account is banned as well: We don't allow hate speech on our website. One sample out of your many hate post. 3 Quote
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