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Posted

Hi,

 

I'm a regular player on the recruiting server.

 

I've had some ideas to change maps/mapscripts to make the maps more playable with so much players.

 

(Can jaymod run etpro mapscripts?)

 

I would like to hear from regular players and FA players what they think about this idea.

And what parts of the maps or the scripts they would change.

  • Like 1
Posted

Post your ideas here. We are working on map cycles and things of that sort right now.

 

  • Like 1
Posted

I have the following in mind:

For kerkaya:

Change spawns as soon as tank has passed a barrier (as in the official maps).

 

For subway:

One time capturable south station spawn. So if allies capture the spawn it will be changed permanently/can't be recaptured by axis.

 

One time capturable spawn also for a map which name I can't remember (there's a tunnel that opens 5 minutes to the end - ET Do1?).

 

It would be interesting to know if Jaymod can process etpro mapscripts.
With them it is possible to create new assets in the map (as far as I remeber a limit No. of assets).
(I've created a faster Fueldump mapscript.)

  • Administrators
Posted
On 4/27/2022 at 7:50 AM, nUllSkillZ said:

(Can jaymod run etpro mapscripts?)

 

 

Yes - it can in 98% of cases.  Please share the updates/changes and we can test it. Once testing is good, we can move it to main server.

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