nUllSkillZ Posted April 27, 2022 Posted April 27, 2022 Hi, I'm a regular player on the recruiting server. I've had some ideas to change maps/mapscripts to make the maps more playable with so much players. (Can jaymod run etpro mapscripts?) I would like to hear from regular players and FA players what they think about this idea. And what parts of the maps or the scripts they would change. 1 Quote
Haruhi Suzumiya Posted April 28, 2022 Posted April 28, 2022 Post your ideas here. We are working on map cycles and things of that sort right now. 1 Quote
nUllSkillZ Posted April 28, 2022 Author Posted April 28, 2022 I have the following in mind: For kerkaya: Change spawns as soon as tank has passed a barrier (as in the official maps). For subway: One time capturable south station spawn. So if allies capture the spawn it will be changed permanently/can't be recaptured by axis. One time capturable spawn also for a map which name I can't remember (there's a tunnel that opens 5 minutes to the end - ET Do1?). It would be interesting to know if Jaymod can process etpro mapscripts. With them it is possible to create new assets in the map (as far as I remeber a limit No. of assets). (I've created a faster Fueldump mapscript.) Quote
Administrators daredevil Posted April 28, 2022 Administrators Posted April 28, 2022 On 4/27/2022 at 7:50 AM, nUllSkillZ said: (Can jaymod run etpro mapscripts?) Yes - it can in 98% of cases. Please share the updates/changes and we can test it. Once testing is good, we can move it to main server. Quote
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