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Posted

eak_beta2 is my last map

 

It's a large one with 2 distincted steps to win

 

You can find screenshots here

 

Allies have to empty a reactor of his energy

main objectives :

-open keycard'seal switching a button

-take the keycard and put it near the big door under the middle spawn

-destroy the reactor control and wait it's empty (it can be rebuild)

secondary objectives :

-command post

-wood wall (barricade)

-second spawn (safe for allied team when the keycard is brought to her slot)

 

map : eak_beta2.pk3

files for omnibot 0.8 :

-eak_beta2.gm

-eak_beta2.way

-eak_beta2_goals.gm

 

Big thank you if you tell me what you think about it :)

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Posted

One thing I would like to know is:

 

Up to how much players map can handle? depending on that I will add it on our servers :)

Posted (edited)

I have tried with 63 bots and spawns work fine.

I used textures and models in the pak0.pk3 to make the map's pk3 less than 1Mb :lol:

 

I don't tried my map with a lot of players because I don't know a lot of people but it need more than 8 players to have a good game.

(with bot and human players :P)

Edited by Nico-Nazkar

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