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1.6 CTE Now Open


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Today we are launching a preview of our upcoming version 1.6 update. This includes a new map ‘Power Plant’, two new weapons (the Tavor 7 and ACE 52), ingame mod support, new cosmetic options, and more!

This content is now playable on the Community Test Environment. However please remember this is a preview build, so some issues are expected (see ‘Known Issues[//]’). If you encounter any problems or have feedback for the development team please respond in the CTE sub-section of the Steam forums or use our 1.6 CTE Feedback Survey[forms.gle].Our team will be monitoring feedback during the CTE and aim to push this update to players on the live version of Insurgency: Sandstorm soon.

You can find some of the key new features and known issues below:

New Features
  • New map “Power Plant”
    • Playable in Firefight, Push, Domination, Checkpoint, Hardcore Checkpoint, and Frenzy Checkpoint.
  • Tavor 7 battle rifle for the Security Advisor class.
[/b]
  • Replaces the Mk 14 EBR
  • ACE 52 battle rifle for the Insurgents Advisor class.
    • Replaces the SVD
  • Mod support for community created content on community servers
    • Mod submenu on the main menu will allow you to browse and subscribe to download mods
    • Joining a modded community server will prompt you to download required modded content or cancel joining
    • Community Server Browser will allow filtering modded servers
  • Improved Spectator Camera
    • Improved spectator camera after being killed to point in direction of killing shot or explosion
      • Player can either click to skip or after a period of time will be forced into regular spectator mode
      • Players can turn this feature off for themselves under Game settings
      • Community Server Admins can turn this off for the server
      • Disabled in Competitive and Hardcore Checkpoint playlists
    • Implemented toggleable x-ray trails from thrown projectiles and fire support and a beam indicating the direction a player is facing
    • Implemented controller support for spectator mode
  • New Security Cosmetics
    • Compression Shirt
    • Headset with various Headgear
  • New Insurgent Cosmetics
    • Leather Jacket
    • Smooth Mask
  • Community Feedback Improvements
    • XP Boosts will be listed on playlists
    • Selecting Random during a map vote will no longer result in replaying the current scenario
    • Players cannot be autobalanced during the last two minutes of a match or during the Last Stand in Push/Frontline
    • Added some spawn protection in Versus modes to prevent the Attacking team from being wiped when they are spawned in on final waves
  • Main Menu Improvements
    • Updated the Review pane of the main menu to accept and display dynamic messages
    • Added a banner message area for displaying short text messages
  • Insurgent Fire Support Improvements
    • Doubled the number of rockets in the Rocket Barrage and added a delay between each volley
    • Doubled the duration of the Chemical Mortar fire support’s smoke clouds to remain after exploding
    • Doubled the duration of the Smoke Mortar fire support’s smoke clouds to remain after exploding
    • Increased the duration of Explosive Mortar fire support by 50%
  • [/list]
    Gameplay Improvements
    • Adjusted AI so they will no longer attack players in spawn areas in standard and Hardcore Checkpoint scenarios (they will attack in Frenzy
    • Removed insertion and drivable vehicles from all Checkpoint levels to improve level flow and performance
      General Improvements
      • Replay Improvements
        • Improved reliability of replay recording
        • Improved replay control reliability
      • Improved Gamepad Support
        • Implemented multiple sensitivity curves which can be selected from the settings menu
        • Implemented Per-Axis Controller Sensitivity
        • Updated Controller Button Mapping
        • Adjusted Gamepad Weapon Recoil and Sway Modifiers
        • Improved aim dampening implementation
        • Improved Default UE4 Deadzones
        • Added gamepad support most menus
        • Implemented Dual Shock 4 controller support
      Visual Changes
      • Updated the lighting in the main menu
      • Updated the look of magazines for the Mk. 18 CQBR and Alpha AK
      • Visual optimization pass on Hideout
        • Increased performance in troubled areas of the map
      • Improved the flashbang effect to reduce the performance cost when used
      User Experience
      • Moved Steam notification to stop blocking important UI elements
      • Added clock icon to indicate that fire support is on cool down to binocular view for Commander
      • Made Preview Selection of Items and Cosmetics consistent between Appearance Screen and Loadout Screen
      • Improved visibility of HUD markers and provided multiple preconfigured color schemes
      • Improved how HUD markers are anchored to the screen they represent objects outside your field of view (Objectives, Supply Crates, Friendly Players)
      • Improved UI hint when close to doors that can be kicked open
      • Improved tutorial hints for the ADS Focus ability
      • Updated icons for scoreboard to indicate columns are hidden while player is alive
      • Added a consistent Apply button to all Settings screens
      • Improved the visibility of the Find Match button and added a sound for when it is clicked
      • Improved the visibility of damage indicators
      • Added a contextual hit to the screen when players are in the spawn or close to resupply crates to indicate they can Change Class or Change Loadout
      Noteable Fixes
      • Removed unintended exploitable rooftop access from various maps
      • Fixed exploitable capture zones in some Domination layouts
      • Fixed Farmhouse Checkpoint map to correctly display the supply crate location
      • Fixed bullets not showing up in the 3rd person reload animations on rifles with stripper clips
      • Fixed crouched and prone reload animations in 3rd person for some rocket launchers
      • Improved consistency of Lesson popups
      Known Issues
      • [Tavor 7] Textures for the Tavor 7 are not final
      • [Tavor 7] Some animations may clip through player models
      • [Tavor 7] In the Loadout menu, the magazine is in the incorrect position
      • Some menus are not accessible using a gamepad
      • X-ray trails from projectiles and fire support will not display in Replays
      • Summit Domination still has a placeholder tactical map
      • The extraction vehicle in the tutorial level will get stuck shortly after you enter it

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