DoubleDragon Posted July 21, 2019 Posted July 21, 2019 I was going to poll this but there leaves no room for debate Trying to figure out if it's worth it or not because I saw some complaining about not being able to reach the flag etc DD suggested a fix for fps this was all I could pull out of it the fog was all that would decrease the fps flops Was pulling just 60 fps coming out of axis spawn now it's more moderate The flops is coming from all the entities being lined up in a single row just have a look at the one with the buildings and terrain and the look at the entities in theory they're all trying to draw in game at one time all the time skips and hints couldn't even fix that 1 Quote
*Kiba* Posted July 21, 2019 Posted July 21, 2019 (edited) there lot of space on this map that not being used or that open if you know how to get to it maybe try closing them off to see if that fixes some of the fps problems on the map i myself don't have any FPS problems on this map but maybe inside the church and i don't really think the fog is going to fix the problem there that map us to be so clean until it was added on to with boxes and stuff Edited July 21, 2019 by *Kiba* Quote
DoubleDragon Posted July 21, 2019 Author Posted July 21, 2019 Do you mean these area's I will trim it down see if that makes any difference The part where I cut it down and add a backdrop is the skybox being changed gray is just used cause the map has a area light in the worldspawn for now Quote
*Kiba* Posted July 21, 2019 Posted July 21, 2019 (edited) god this map gives me a headache it's like the one who made it start off doing shit right on the map then just got bored and started added random shit in then didn't even clean up the mistakes he made but no the part i'm talking about is at the start of the map on the stairs TJ jump to the stand wall there and getting on the roof where you can glitch through the roof there but other then that looks like you did a good job cleaning the map up lot and even adding in the little details that the guy missed adding in i can't really see where your adding in anything that would drop fps but i do know fog could make fps drop for some i know it does make some nice lag spikes sometimes that why i was saying fog is a bad idea Edited July 21, 2019 by *Kiba* sorry i'm dead tired rereading and editing to make easier reading 1 Quote
DoubleDragon Posted July 21, 2019 Author Posted July 21, 2019 Trim down did a little but still had to pull fog down from 3072 to 2048 to get it stable fps Can fix the map glitch with new skybox of course Quote
DoubleDragon Posted July 21, 2019 Author Posted July 21, 2019 not much better with out the fog tho still flaps back to 60 fps Quote
*Kiba* Posted July 21, 2019 Posted July 21, 2019 just a idea take away the fog and make it nightime see if that up the fps 1 Quote
DoubleDragon Posted July 22, 2019 Author Posted July 22, 2019 It has to have added fog to drop the fps already tried all the methods to cut corners This is with sd_goldrush sky falls back to flapping fps at 60 same thing with fueldump and battery sky Have tested with finalbuild compiler (simulate old style -light -extra) If I could only remember how to cull visible distance with out fog that has slipped my mind Quote
DoubleDragon Posted July 22, 2019 Author Posted July 22, 2019 Okay got it down to a sky shader what you think it's got a cull effect it's got a little bit of range cut off like if your standing at the tank you can't see allies spawn that eliminates at least some extra entities from rendering don't mind my fps Im on a low end gpu card The area can be lite up a bit with _minlight it is a 15 at the moment there is a sun light used from battery sky but the _foghull effect removes the sky unlike _fogclip this is backwards instead of ranging the fog from the player it ranges it from the sky Quote
DoubleDragon Posted July 22, 2019 Author Posted July 22, 2019 Sorry the skybox was turned off with low quality sky in options view this is actully what it looks like Quote
DoubleDragon Posted July 22, 2019 Author Posted July 22, 2019 Ever sense I upgrade windows 10 my gpu has been a punk so please ignore my fps it's not framing right with camtasia before it didn't interfere with the recordings This is just to show the cull distance if that is okay Quote
DoubleDragon Posted July 22, 2019 Author Posted July 22, 2019 Will this fix the jumping problem also clipped around it anyway 1 Quote
*Kiba* Posted July 22, 2019 Posted July 22, 2019 (edited) 7 hours ago, DoubleDragon said: Okay got it down to a sky shader what you think it's got a cull effect it's got a little bit of range cut off like if your standing at the tank you can't see allies spawn that eliminates at least some extra entities from rendering don't mind my fps Im on a low end gpu card The area can be lite up a bit with _minlight it is a 15 at the moment there is a sun light used from battery sky but the _foghull effect removes the sky unlike _fogclip this is backwards instead of ranging the fog from the player it ranges it from the sky this looks really really nice i played on a night diversion of this map a long long time ago and ya i agree adding in some lights would really make this map pop dam i wish i could do what you do i just don't have the patient for it all i'm good at is throw ideas out there and the experience of playing this game for so many dam years you can always add me on discord i don't mind being a soundboard for you Edited July 22, 2019 by *Kiba* 1 Quote
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