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Posted

I was going to poll this but there leaves no room for debate

 

Trying to figure out if it's worth it or not because I saw some complaining about not being able to reach the flag etc

 

DD suggested a fix for fps this was all I could pull out of it the fog was all that would decrease the fps flops

 

Was pulling just 60 fps coming out of axis spawn now it's more moderate 

 

The flops is coming from all the entities being lined up in a single row

 

just have a look at the one with the buildings and terrain and the look at the entities

 

in theory they're all trying to draw in game at one time all the time skips and hints couldn't even fix that

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  • Like 1
Posted (edited)

there lot of space on this map that  not being used or that  open if you know how to get to it maybe try closing them off to see if that fixes some of the fps problems on the map i myself don't have any FPS problems on this map but maybe inside the church and i don't really think the fog is going to fix the problem there that map us to be so clean until it was added on to with boxes and stuff  

Edited by *Kiba*
Posted

Do you mean these area's I will trim it down see if that makes any difference

 

The part where I cut it down and add a backdrop is the skybox being changed gray is just used cause the map has a area light in the worldspawn for now

 

 

Posted (edited)

god this  map gives me a headache it's like the one who made it start off  doing  shit right on the map then just got bored and started added random shit in then didn't even clean up the mistakes he made 

 

 

but no the part i'm talking about is at the start of the map on the stairs TJ jump to the stand wall there and getting on the  roof where you can  glitch through the roof there  

 

 

but other then that looks like you did a good job cleaning the map up lot  and even adding in the little details that the guy  missed adding in  i can't really see where your adding in anything that would drop fps  but i do know fog  could make fps  drop for some i know it does make some nice  lag spikes sometimes that why i was saying fog is a bad idea 

Edited by *Kiba*
sorry i'm dead tired rereading and editing to make easier reading
  • Like 1
Posted

Trim down did a little but still had to pull fog down from 3072 to 2048 to get it stable fps

 

Can fix the map glitch with new skybox of course :)

 

 

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Posted

just a idea take away the  fog and make it nightime  see if that  up the fps  

  • Like 1
Posted

It has to have added fog to drop the fps already tried all the methods to cut corners 

 

This is with sd_goldrush sky falls back to flapping fps at 60

 

same thing with fueldump and battery sky

 

Have tested with finalbuild compiler (simulate old style -light -extra)

 

If I could only remember how to cull visible distance with out fog that has slipped my mind

 

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Posted

Okay got it down to a sky shader what you think it's got a cull effect it's got a little bit of range cut off like if your standing at the tank you can't see allies spawn that eliminates at least some extra entities from rendering don't mind my fps Im on a low end gpu card

The area can be lite up a bit with _minlight it is a 15 at the moment there is a sun light used from battery sky but the _foghull effect removes the sky unlike _fogclip this is backwards instead of ranging the fog from the player it ranges it from the sky

 

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Posted

Sorry the skybox was turned off with low quality sky in options view

 

this is actully what it looks like 

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Posted

Ever sense I upgrade windows 10 my gpu has been a punk so please ignore my fps it's not framing right with camtasia before it didn't interfere with the recordings

 

This is just to show the cull distance if that is okay

 

 

Posted (edited)
7 hours ago, DoubleDragon said:

Okay got it down to a sky shader what you think it's got a cull effect it's got a little bit of range cut off like if your standing at the tank you can't see allies spawn that eliminates at least some extra entities from rendering don't mind my fps Im on a low end gpu card

The area can be lite up a bit with _minlight it is a 15 at the moment there is a sun light used from battery sky but the _foghull effect removes the sky unlike _fogclip this is backwards instead of ranging the fog from the player it ranges it from the sky

 

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this looks really really nice i played on a  night diversion of this map a  long long time ago and ya i  agree adding  in some lights would really make this map pop 

 

dam i wish i could do what you do :P i just don't have the patient for it all i'm good at is throw ideas out there and  the experience of playing this game for so many dam years 

 

you can always add me on discord i don't mind being a soundboard for you 

Edited by *Kiba*
  • Like 1

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