Pferd Posted July 20, 2019 Share Posted July 20, 2019 Hi guys, i woul like to suggest to remove doublejump on the map Supply like it is already done on Adlernest. Mostly because it makes the map considerably harder for axis by allowing allies to ignore objetives like planting dynamites on the sidewalls to get multiple entrances to the supply yard. By simply doublejumping over or onto the supply walls the allies take higher ground easily and can force the axis back into their spawn in a way the mapdesign has not intended them to do. 1 Quote Link to comment Share on other sites More sharing options...
Eireannanl Posted July 20, 2019 Share Posted July 20, 2019 I assume you mean Supply Depot? If so, I would suggest same treatment for Special Delivery map, doublejump gives unfair advantage in that too. 1 Quote Link to comment Share on other sites More sharing options...
Pferd Posted July 21, 2019 Author Share Posted July 21, 2019 21 hours ago, Eireannanl said: I assume you mean Supply Depot? If so, I would suggest same treatment for Special Delivery map, doublejump gives unfair advantage in that too. Yes im referring to Supply Depot. For Special Delivery it's the same at the start of the map but should be far less problematic over all. Still unabling doublejump here is a good call aswell. Quote Link to comment Share on other sites More sharing options...
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