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ET Server Suggestion NQ1 Doublejump on Supply


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Posted

Hi guys,

 

i woul like to suggest to remove doublejump on the map Supply like it is already done on Adlernest.

Mostly because it makes the map considerably harder for axis by allowing allies to ignore objetives like planting dynamites on the sidewalls to get multiple entrances to the supply yard. By simply doublejumping over or onto the supply walls the allies take higher ground easily and can force the axis back into their spawn in a way the mapdesign has not intended them to do.

 

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Posted

I assume you mean Supply Depot?

 

If so, I would suggest same treatment for Special Delivery map, doublejump gives unfair advantage in that too.

  • 100 1
Posted
21 hours ago, Eireannanl said:

I assume you mean Supply Depot? 

 

If so, I would suggest same treatment for Special Delivery map, doublejump gives unfair advantage in that too.

Yes im referring to Supply Depot.

For Special Delivery it's the same at the start of the map but should be far less problematic over all. Still unabling doublejump here is a good call aswell.

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