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et_beach_patch.pk3

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This file can be placed inside the mod folder to repair a recursive error that continues to play from entities until the side entrance or main entrance is blown not sure which one

 

missing folder & sound files

 

sound/multiplayer/mortar_exp03.wav

sound/multiplayer/mortar_exp04.wav

 

fix was to add a sound/maps/et_beach.sps origin was random guess

speakerScript
{
    speakerDef {
        noise "sound/multiplayer/mortar_exp03.wav"
        origin 95.00 4492.00 2014.00
        looped "on"
        broadcast "no"
        volume 40
        range 1250
    }

    speakerDef {
        noise "sound/multiplayer/mortar_exp04.wav"
        origin 0.00 4098.00 2036.00
        looped "on"
        broadcast "no"
        volume 40
        range 1250
    }
}

 

 +

 

sound/scripts/et_beach.sounds the sound wav file is default sound pak0 pk3\sound\weapons\grenade\gren_expl.wav but the path was not matched had to import to pk3 and rename + add script to .sounds

mortar_exp03
{
    sound sound/multiplayer/mortar_exp03.wav
    voice
    streaming
}

mortar_exp04
{
    sound sound/multiplayer/mortar_exp04.wav
    voice
    streaming
}

 

This doesn't fix model warning but is null should not affect the server

 

Warning R_LoadMD3: model models/multiplayer/flagpole/flagpole_reinforce.md3 surf num [0] is using

 

tested with W:ET and W:ETL same results same fix

 

edit: the screen shot was taken after testing before bots finished the map


 

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