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Dobby's Zombie mod (1.41)

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About This File

NovemberDobby's Zombie mod 1.41 client & serverside, 09th August 2008.


Xfire #1: novemberdobby

Xfire #2: novemberdobby2


Email: novemberdobby@hotmail.co.uk


Site: http://www.novemberdobby.com

- hosted by AR51: http://www.team-area51.net/

- Zombie server at



Quick outline:

-200 ranks

-HP/mine stealing protection]

-redirects to other servers

-two special abilities for each zombie (fast zombie only has skulls)

-'repel zombies' ability for hunters

-rank 200 abilities

-5 easter eggs

-zombie/hunter counters

-high scores

-golden guns

-added unlocks every 33 ranks, and a shortcut/unlock menu for help






Changes for v1.4:




*Fixed two menu exploits that allow hunters to refill ammo/pick new weapons halfway through the game

*Fixed hang whilst the game starts (waited Xms for missing asset 'Zombies')

*Fixed distant building textures on the Map Pack to be invisible

*Fixed weird dog animations on flashbangs

*Fixed bug where lastman would die with a non-default setting of scr_health

*Fixed game-crashing exploit related to model bones (thanks Coverop)

*Fixed special ability info sometimes not showing

*Fixed a few bugs with lightning strike/ring of fire making knives do the wrong damage

*Fixed some bugs where the game would say a knived hunter was zapped/burnt

*Fixed accuracy for all snipers (set at a small size), and made their headshot damage the normal damage + 40


*Improved auto-assign for zombies, it skips the 'assault/specops/heavygunner' screen now

*Improved admin spectating - no fog

*Improved decoys: there are now two, they flicker, and there is a distracting FX that plays

*Improved healthpacks to show the real amount of health you pick up instead of always 20

*Improved protection against people leaving when they become zombies - you can lose a few ranks

*Improved health/mine drop system, scr_killerdrops = the time before anyone can pick up a drop,

a red drop shows that only the killer can pick it up


*Changed electric zombie knife damage to 26

*Changed intel again to give more hints

*Changed damage of hunters using knives to 80

*Changed menu button highlighted colour to red

*Changed hunters' voices to British

*Changed zombie class pick screens to show info on new and old specials

*Changed XP gain from killing a hunter to 100

*Changed end of game - all damage is dealt

*Changed drop pickup range to be slightly higher

*Changed dog's vision to black and white (and slightly brighter)


*Removed 'fix' for center messages when you're picking a zombie class - they don't disappear now

*Removed 'knife' and 'bite' weapon name text

*Removed 'you have x mines left' message

*Removed unused perks like Stopping power/bandolier etc

*Removed 'team deathmatch' voiceover on player spawn


*Added logprints for some events in zombies - becoming a zombie (Z;), being picked as the first (FZ;) and becoming the lastman (LM;)

*Added a Shortcuts (for abilities)/Unlocks menu for ingame help

*Added a bunch of rank unlocks - see Shortcuts/Unlocks menu for more info

*Added a new value for scr_zommusic, -1, it will loop all 5 of the music tracks

*Added counters to show amount of hunters and zombies

*Added 'Zombie mod rank' button in a few places ingame

*Added five easter eggs (hint: most of them are in the menus somewhere)

*Added fall death message instead of 'died and became a zombie'

*Added killspree messages (5, 10, 20, 30, 50)

*Added scr_unlimitedammo 2 - only get ammo for atatcking zombies

*Added/changed about 10 anti-exploit spots

*Added separate blood FX for each zombie class

*Added dvar to disable bots: scr_bots

*Added scr_zom_timelimit and scr_zom_scorelimit

*Added scr_interval - for the delay between giving hunters ammo

*Added dvar to show the player who has the best personal high score on the server

*Added dvar to kick inactive spectators

*Added physics explosions on most zombie specials/mines

*Added scr_redirect and scr_redirectip, to send players to another server when this one is full

*Added a grace period for newly joined hunters, instead of getting sent to spectate it tells them to hurry up next time

*Added new loadbar ('ZomdB')

*Added 50% chance of a hunter dropping his weapon when he dies

*Added some keypresses to navigate the Team and Create-a-class menus

*Added Special #2 info when spawned as a zombie

*Added scr_showhealthmsg - to enable/disable the 'hunters spawn with X health' message

*Added golden guns for rank 100+ players

*Added XP gains for all zombies when a hunter is killed (+40)

*Added one more special ability for each zombie class, and another ability (Repel - pushes zombies away) for hunters

*Added a hardcore hud option to the quickmessage menu


*Replaced XP score bar in the rank menu with a highscore stat





Changes for v1.41:




*Fixed some Pipeline & Backlot glitches

*Fixed Hunters' weapons sometimes dropping before a zombie is picked

*Fixed graves sometimes not orienting properly

*Fixed Hunter/Zombie counters for spectators

*Fixed music fading properly with scr_zommusic -1

*Fixed repel sometimes killing zombies


*Improved several special ability FX and the poison zombie effect


*Changed default sv_msgs in case of no zom.cfg being used

*Changed limited ammo message to be more helpful

*Changed www.novemberdobby.com/faq to include fixes for PB kicks

*Changed Hunters' health to jump back to maximum when a zombie is picked

*Changed Scare range to 50% higher

*Changed first zombie behaviour, dogs have 400 health

*Changed health/mine drops: zombies falling and killing themselves don't drop them


*Removed unlimited ammo for grenade launchers, they only have 25 shots

*Removed grenade throwback (Was causing some problems)


*Added a 40-second timer to automatically spawn zombies if they stay in the class-pick screen

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