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etl warbell v2 - etl_warbell_v2.pk3 and waypoints 1.0.0

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About This File

Warbell, by McNite'
 November 2022
Cedric 'kemon' Easton
http://www.etlegacy.com
http://www.github.com/realkemon
 

This map is an overhaul of the original Warbell map from ET created by McNite.
As part of the ET: Legacy asset creation effort certain maps are being overhauled.
Those maps have been selected for their stable gameplay, even in a competitive environment.


-----Changelog-----
to original:
•    Changed secret room dynamite objective in the Guardhouse to a generator dynamite objective that reveals a passage to the room behind.
•    Guardhouse doors now open after generator is destroyed not after the lower gate is destroyed.
->    Flag secure is still tied to the lower gate.
•    Added Voice Operator announcements.
•    Extended sacrifice lightning to outside of the church roof for a near-global status indicator.
•    Cleaned and stream-lined the entire playable area for faster and smoother movement.

 

// AXIS


Dynamite the Guardhouse gate.
Destroy the Generator.
Seize the 'Book of Death' holding ritual instructions.
Place the 'Book of Death' on the Altar to enable the summoning ritual.
Repair the mechanism of the ancient 'Warbell'.
Toll the 'Warbell' to awaken Heinrich and sacrifice yourself in the light.
Dynamite the Abbey Main Gate to gain access.
Establish a Command Post.

 

// ALLIES

Defend the Guardhouse Gate.
Defend the Generator.
Don't let them take the 'Book of Death'.
Prevent them from placing the 'Book of Death' on the Altar.
Keep the mechanism of the ancient 'Warbell' disabled.
Stop them from activating the 'Warbell'. Prevent mortal sacrifices to Heinrich at all cost.
Defend the Abbey Main Gate.
Stop them from establishing a Command Post.


http://www.etlegacy.com
http://www.github.com/realkemon
 

This map is an overhaul of the original Warbell map from ET created by McNite.
As part of the ET: Legacy asset creation effort certain maps are being overhauled.
Those maps have been selected for their stable gameplay, even in a competitive environment.


-----Changelog-----
v2:
•    Added Axis' sacrifices as a map objective in the limbo menu. Thank you u!ps for reporting.
•    Lowered castle window decals looking like an Allied player on the roof from a distance. Thank you Aciz for reporting.
•    Darkened the river and waterfall texture for better integration into the atmosphere. Thank you u!ps for reporting.
•    Fixed tolling the Warbell being possible multiple times resetting the sacrifice routine. Thank you TeamMuppet for playtesting.
•    Fixed tolling the Warbell being possible as Allied......that's just not smart.
•    Removed flying brush at tunnel entrance. Thank you Exagone for reporting.
•    Added vegetation to the cliff side of the castle. Thank you Exagone for reporting.
•    Added generator door to the back secret room entrance. Thank you Exagone for reporting.
•    Added background music for more ambience. Thank you u!ps for reporting.
•    Implemented ambience change to a more occult/evil atmosphere once the Book is delivered to the Altar. Thank you u!ps and Dmxj for reporting.
•    Implemented a teleport death sequence for jumping off the cliff and sacrificing oneself for more ambience. Thank you Firefly for indirect inspiration and resources.
•    Fixed river having dark edges when extending above the river bank.
•    Changed Heinrich's voice lines from voice operator to localised speaker broadcasting in the castle church. Thank you Aciz for reporting.
•    Swapped 2nd and 3rd sacrifice lightning positions to be consistent with the original map. Thank you u!ps for reporting.
•    Fixed 'Book of Death' command-map icon not disappearing after being delivered. Thank you Aciz for reporting.
•    Removed Axis CP auto-spawn rendering the cave system unused. Behaves like the original now. Thank you Aciz for reporting.
•    Changed the Axis-only CP to a Neutral Command Post to be consistent with the original. Thank you Aciz for reporting.
•    Made generator doors in the guardhouse functional for Allied to be consistent with the original. Thank you Mateos for reporting.
•    Changed sacrifice lightning idle sound from electric to occult. Thank you u!ps for reporting.
•    Added more ambient sounds for a more immersive atmosphere. Thank you u!ps and Dmxj for reporting.
•    Implemented a few hidden sound triggers to world props to enable sound easter-eggs (original Warbell had some). Thank you Vice86 for reporting.
•    Fixed planting landmines not possible on grass patches inside the castle. Thank you Rohambili for reporting.
// OPTIONAL MAP-SCRIPT SETTINGS
•    Added optional health and ammo cabinets to the Axis CP. Enabled by default. Thank you c0rnn for reporting.
•    Added optional rope constructible to access the church roof from below. Intended to provide an alternative to Exagone's report for double-jump access to that roof.
•    Added optional blocking of the room next to the bell mechanism to prevent the defenders from setting up tents and roasting marshmallows. Thank you c0rnn for reporting.
•    Added optional sacrifice mechanism where Axis need to 'steal' Heinrich's armor pieces from the castle church along with a sacrificial dagger. Only a player holding those items can sacrifice themselves. This is intended to make defending a bit easier as firepower can be focussed on one player rather than 10 yeeting themselves into the light at once. Thank you u!ps for reporting.


v1 (to original):
•    Changed secret room dynamite objective in the Guardhouse to a generator dynamite objective that reveals a passage to the room behind.
•    Guardhouse doors now open after generator is destroyed not after the lower gate is destroyed.
->    Flag secure is still tied to the lower gate.
•    Added Voice Operator announcements.
•    Extended sacrifice lightning to outside of the church roof for a near-global status indicator.
•    Cleaned and stream-lined the entire playable area for faster and smoother movement.
•    Changed the terrain near the garden gate to prevent players frequently being flung to death.


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