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About This File

BSP name etl_supply_v3.bsp
Status version 3
Latest Release January 2021
Players 32 vs 32
Original map by ginc
Visual overhaul by kemon


 

Story


Campaign: Submarine Depot

   ‘Supply Depot, by ginc’
   ‘Adlernest, by Dersaidin’ (planned)
   ’Bergen, by Detoeni’

Axis submarines from a naval base near Bergen, Norway are cause for much distress in the Northern Atlantic. After failed attempts of disabling the base from sea and air, the OSA headquarters decided to send paratroopers behind enemy lines. Their task: Disrupt the supply lines of the base and strike a then vulnerable base from land. In the first mission, the Axis are preparing a shipment destined for the naval base from a supply depot in the mountains. The Allied paratroopers must seize those supplies for the local resistance to strengthen their efforts against the Axis forces in the region. In the second mission, alarmed by the loss of the first supply shipment, the Axis attempt to organise retaliation. The Allies must infiltrate the Axis fortification and steal the documents depicting Axis troop movements to disrupt their retaliation attempts. In the third mission, the Axis attempt to hold their naval base to ensure submarine operations in the Northern Atlantic. The Allies launch their attack on the weakened base and must disable communications to submarines on patrol to enforce their retreat and allow Allied convoys to reach the shores safely.


 

Options


ET maps are played in very different settings depending on the active gamemode and server configuration. To avoid maintaining different variations of the same map version, the overhauls come with optional features that server admins can specify in the map script. If additional optional features are desired, please reach out on Discord.


   ... the option to toggle the truck (in-)vulnerable. By default, the truck is invulnerable. To let Axis damage it, comment the line setdamagable truck 0.
   ... an optional clip brush in the crane controls window to prevent TJ. This clip is enabled by default. To disable it, uncomment the line setstate crane_controls_TJ invisible.
   ... the option to disable radio speakers. They are enabled by default. To disable, uncomment the lines setstate radio_1_speaker invisible and setstate radio_2_speaker invisible.
   an optional CP spawn for the Axis team. By default, the spawn is disabled. To enable it, uncomment the line globalaccum 2 set 1.


 

Changelog


 

version 3




Substantial performance improvements by reducing drawn surfaces with adjusted light settings. (Thank you hatcher for comprehensive support)
Provided option to toggle truck invulnerable or not through mapscript (invulnerable by default). (Thank you ETc.Jay for reporting and absolutely huge thanks to Ensiform for finding the perfect way to do this)
Fixed gold crate support blocks visible through walls.
Fixed setstate errors in console after dynamiting 1st main gate. (Thank you WuTangH for reporting)
Fixed CP sound playing in second round after /map_restart. (Thank you WuTangH for reporting)
Fixed surfaceparm grasssteps to add missing sounds when walking on grass. (Thank you WuTangH and Aciz for reporting)
Adjusted clip brush at forward bunker teamdoor/gate to prevent getting stuck on the edge.
Crate controls not showing satchel icon for Axis. (Thank you WuTangH for reporting)
Fixed visible seams in terrain textures.
Increased amount of spawn slots from 20vs20 to 32vs32. (Thank you Dmxj for reporting)
Fixed skyportal incorectly having sky shader instead of mountain.
Fixed flying rock next to east depot wall.
Reduced weird shadows from the ceiling lampshades. (Thank you Aciz for reporting.)


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