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etl frostbite v9 - etl_frostbite_v9.pk3 and waypoints 1.0.0

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About This File

About This File

APRIL 2020 Cedric 'keMoN' E.
 

This map is an overhaul of the original Frostbite map created by Moonkey.
As part of the ET: Legacy asset creation effort certain maps are being overhauled.
Those maps have been selected for their stable gameplay even in a competitive environment.


-----Changelog-----

to last version:
•    Removed rogue clip at office entrance.
•    Changed catwalk in warehouse from `clipweapon` to `clip`. It is now permeable for weapons.
•    Simplified collision of machines at side entrance.
•    Added player clips to various shelves, pipes and doorways.
•    Fixed one alarm speaker not being named correctly.
•    Added a trickjump coming from warehouse, jumping onto box, onto truck into green passage. Disabled by default. Can be activated through mapscript. (deactivate line: setstate courtyard_TJ_box invisible)
•    Removed collision of blackboards.
•    Increased amount of shared files with other ET: Legacy overhauls to decrease filesize once they are shipped together.


to original:
•    The player is now able to stop and revert Storage Wall movement by activating the button again.
•    Alarm now also sounds when the Service Door has been dynamited before the Storage Wall and Main Door.
•    Structural mesh and VIS blocking has been improved
•    Visual changes have been made

-----Specs-----
Author:                    Moonkey
Overhaul:                kemon
Compile parameters:        [q3map2] -bsp -meta -v -mv 1024 -mi 6144 "[MapFile]"
                       [q3map2] -vis -saveprt -v "[MapFile]"
                       [q3map2] -light -fast -samples 2 -bounce 2 -bouncescale 2 -v -thresh 0.25 -shade -dirty -dirtdepth 256 -lightmapsize 512 -patchshadows -external "[MapFile]"

 

ALLIED OBJECTIVES:

Primary: Steal the Supply Documents and transmit them back to Allied Command.
Secondary: Destroy the Main Door into the Complex.
Secondary: Breach the Storage Wall.
Secondary: Dynamite the Service Door.
Secondary: Prevent the Axis from constructing a Command Post in the Transmitter Building.
Secondary: Establish a forward Command Post in the Upper Complex.

AXIS OBJECTIVE:

Primary: Stop the Allies from transmitting the Supply Documents.
Secondary: Defend the Main Door.
Secondary: Defend the Storage Wall from being breached.
Secondary: Stop the Allies from destroying the Service Door.
Secondary: Set up a Command Post inside the Transmitter Building.
Secondary: Prevent the Allies from establishing a Command Post in the Upper Complex.


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