Yes i did tried this method adding a script for it on map's .script file
Actually this code i wrote it underneath or i can say at the end of the other codes, but after testing it on a test server, it didnt went successfull, the map just got crashed etc,
create
{
scriptName "allied_flag1_spawn"
classname "team_CTF_bluespawn"
targetname "allied_flag1_spawn"
origin "1908 679 -71"
spawnflags 3
angle 90
}
So then we did another method,
//MODIFIED VERSION
game_manager
{
spawn
{
create
{
scriptName "spawn8"
classname "team_CTF_redspawn"
targetname "spawn8"
origin "1907 943 272"
spawnflags 2
angle -90
}
accum 1 set 0 // State of axis bucks
accum 2 set 0 // State of allies bucks
accum 3 set 0 // State of bucks to determine the winner after timelimit hit
wm_axis_respawntime 15
wm_allied_respawntime 15
wm_number_of_objectives 4
wm_set_round_timelimit 30
We tried adding that spawnpoint code after " Spawn { " and then we tested it again on the server, hopefully the map didnt got crashed but still failure, no extra spawnpoint was given or shown, everything was normal.
Idk if theres a mistake ive done or something, but i will see if i can look more further.