Alongside today's game update, the PC version of Brink also received a big bundle of weapon tweaks put together by Brink team balancing council. Among other things, heavy weapons and grenade launchers are getting a boost, while SMGs are dialled back a bit. Very nearly everything else gets tickled with the balancing stick, as well, so there's literally something for everyone.
Keep reading for the full list of adjustments.
Pistols
- All pistols: Knockdown accuracy increased
- Tokmak spread reduced to be more even
- Tokmak recoil reduced
- Tokmak pistol reload time slightly reduced
- Kalt spread is tighter
- Kalt recoil increased
- Kalt pistol reload time slightly reduced
- Sea Eagle slightly less accurate
- Sea Eagle spread made more even instead of being tight
- Sea Eagle pistol reload time slightly increased
Sub Machineguns
- Kross max spread slightly increased
- Tampa max spread slightly decreased
- Tampa slightly more jittery when fired
- Tampa SMG damage slightly increased
- Carb-9 SMG damage slightly reduced
- Carb-9 has even spread, instead of clustering towards the centre
- Carb-9 recoil slightly increased
- Carb-9 slightly less accurate
Assault Rifles
- AR base ammo + 1 magazine, except Rockstedi
- Gerund recoils more quickly under sustained fire
- Rhett recoil now more manageable under sustained fire
- Frkn3k damage increased
- Frkn3k refire rate increased
- Frkn3k triple burst recoil changed to make the weapon behave better
- Frkn3k accuracy changed to act similarly to that of the other ARs when moving/not in ironsights
- Euston max spread increased for some stances (crouch, standing, walking)
- Euston spread rate slightly reduced overall
- Rokstedi slightly more accurate in ironsights
Shotguns
- Hjammerdeim heavy shotgun heavy shotgun damage increased
- Hammerdjeim heavy shotgun magazine increased from 8 to 12, where the modulo is 3. Ammo count changed to reflect new magazine size
- Hammerdjeim recoil reduced
- Hjammerdeim reload time slightly reduced
- Hjammerdeim refire rate increased
- Mossington spread is now more even, along with the Hammerdjeim (used to be almost ring shaped)
- Mossington initial spread is increased but doesn't grow as much per shot
- Mossington has slightly more recoil
Grenade Launchers
- EZ-Nade splash damage radius significantly increased Lobster grenade punt damage significantly increased
- Lobster reload time increased
- Lobster splash damage radius increased
- Lobster running accuracy reduced to be the same as walking/crouch/ironsight
Heavy Machineguns
- All HMGs: Minimum spread while running reduced to be the same as that for walking
- Chinzor HMG damage slightly increased
- Chinzor HMG recoil slightly reduced
- Maximus HMG damage slightly increased
- Maximus HMG recoil slightly reduced
- Gotlung minigun damage significantly increased
- Gotlung minigun reload time slightly increased
- Gotlung Minigun minimum spread increased to work in line with its damage increase


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