Belo Posted April 4, 2011 Posted April 4, 2011 What about a rotation without the same maps everytime? I mean we could make something like i.e on jay1 : - Goldrush - Breakout 2 - Oasis - Fueldump - Venice - Marrakech - 2Tanks - Temple - Warbell - Goldrush - Breakout 2 - Oasis - Fueldump - Venice - Marrakech - Baserace - Temple - Warbell Script should be : set d1 "set g_gametype 2 ; map goldrush ; set nextmap vstr d2" set d2 "set g_gametype 2 ; map breakout2 ; set nextmap vstr d3" set d3 "set g_gametype 2 ; map oasis ; set nextmap vstr d4" set d4 "set g_gametype 2 ; map fueldump ; set nextmap vstr d5" set d5 "set g_gametype 2 ; map venice ; set nextmap vstr d6" set d6 "set g_gametype 2 ; map et_mor2 ; set nextmap vstr d7" set d7 "set g_gametype 2 ; map 2tanks ; set nextmap vstr d8" set d8 "set g_gametype 2 ; map mlb_temple ; set nextmap vstr d9" set d9 "set g_gametype 2 ; map warbell ; set nextmap vstr d10" set d10 "set g_gametype 2 ; map goldrush ; set nextmap vstr d11" set d11 "set g_gametype 2 ; map breakout2 ; set nextmap vstr d12" set d12 "set g_gametype 2 ; map oasis ; set nextmap vstr d13" set d13 "set g_gametype 2 ; map fueldump ; set nextmap vstr d14" set d14 "set g_gametype 2 ; map venice ; set nextmap vstr d15" set d15 "set g_gametype 2 ; map et_mor2 ; set nextmap vstr d16" set d16 "set g_gametype 2 ; map baserace ; set nextmap vstr d17" set d17 "set g_gametype 2 ; map mlb_temple ; set nextmap vstr d18" set d18 "set g_gametype 2 ; map warbell ; set nextmap vstr d1" vstr d1 We could even replace 2 or 3 maps with new ones. A such thing would allow us to play more custom maps and keep most popular maps. PS : My rotation script is probably wrong, i din't check .bsp files of maps PS 2 : Baserace is just an example Quote
Esteb@n24 Posted April 4, 2011 Posted April 4, 2011 more new maps!!! btw that is pretty good rotation by maryse Quote
INDIAN** Posted April 6, 2011 Posted April 6, 2011 totally agree with maryse if not fa1 it could be done on fa3 with some more good frag maps in between Quote
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