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Showing results for tags 'textures'.
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Hey folks I didnt play in a while and I just joined Jay1 while Warbell was played. It seems like you added a wall right besides the bell which I assume is intended to block trickjumping. Personally I would just like to know if I can somehow load the textures necessary to display the wall because as you can see in the screenshot I can just see nothing besides 5 RBG lines. Got shot at by an engineer laying on the opposite site so there seems to be a gap or more but yeah I cant see them...
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Hi ET nation, I hope someone can help me with this, experiencing a weird config problem. Please, see the attached screenshots how my screen looks like Tried to load various other configs, but the problem remains the same. seta r_allowExtensions "1" seta r_ambientscale "0.8" seta r_ati_truform_tess "0" seta r_ati_fsaa_samples "0" seta r_cacheShaders "0" seta r_clampToEdge "1" seta r_clear "0" seta r_colorbits "16" seta r_colorMipLevels "1" seta r_compressmodels "1" seta r_depthbits "16" seta r_detailtextures "0" seta r_dlightbacks "0" seta r_drawentities "1" seta r_drawfoliage "0" seta r_drawSun "0" seta r_dynamiclight "0" seta r_dynamictextures "0" seta r_ext_compiled_vertex_array "0" seta r_ext_compressed_textures "1" seta r_ext_gamma_control "1" seta r_ext_multitexture "1" seta r_faceplanecull "1" seta r_fastsky "1" seta r_finish "0" seta r_flares "0.0" seta r_fullbright "0" seta r_glIgnoreWicked3D "1" seta r_highqualityvideo "0" seta r_ignoreFastPath "1" seta r_ignoreGLErrors "1" seta r_inGameVideo "0" seta r_intensity "1.5" seta r_lightmap "0" seta r_lodbias "2" seta r_lodCurveError "60" seta r_mapoverbrightbits "3" seta r_nocull "0" seta r_nocurves "0" seta r_nv_fogdist_mode "gl_eye_radial_nv" seta r_overbrightbits "1" seta r_picmip "3" seta r_primitives "1" seta r_roundImagesDown "0" seta r_simpleMipMaps "0" seta r_smp "0" seta r_stereo "0" seta r_subdivisions "20" seta r_swapInterval "0" seta r_texturebits "16" seta r_textureMode "GL_LINEAR_MIPMAP_nearest" seta r_textureAnisotropy "1.0" seta r_preloadTextures "1" seta r_vertexLight "0" seta r_vertexlighting "0" seta r_wolffog "0" seta ui_r_texturemode "GL_LINEAR_MIPMAP_linear" My config:
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