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Showing results for tags 'cl_maxpackets30'.
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Good morning, I write this message this is why too many incorrect client-side connection settings on the Jaymod servers create lag and confusion following the Enemy Territory guides all experts know that: if a player has a good connection (ping 40-60) the recommended cl_maxpackets setting is 100 if a player has a discrete connection (ping 70-100) the recommended cl_maxpackets setting is 60-100 if a player has an acceptable connection (ping 100-150) the recommended cl_maxpackets setting is 60 if a player has a bad connection (ping 160-300) the recommended cl_maxpackets setting is 30 perhaps with the addition of cl_timenudge unfortunately there are many players who despite having low latencies, so very good connections, use cl_maxpackets 30, I noticed with much regret that when I have a duel with these players that I define (Lamers) I have broken connection and a sudden lag, and in that moment my gun fires in slow motion, and I die, then I check with / players the settings of the player I met and I notice this cl_maxpackets 30 on a connection that deserves 100 my request to those who manage Jaymod server configurations is as follows: someone really good could devise a script to be placed on the servers that forces the maxpackets to 100 for all the clients that have a good or discrete connection that does not exceed the ping 100? P.S. I hope this topic will create a happy and peaceful exchange of ideas and that it is interesting and at the same time intelligent for everyone, while waiting for your opinions, I offer my best regards to the whole community
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