Jump to content

SuperRetardo

User
  • Posts

    1
  • Joined

  • Last visited

Everything posted by SuperRetardo

  1. Hey Ya'll....some of you might have seen me on the jaymod server as =KT=SuperRetardo. I can be a bit ornery at times - but thats because I'm old. The problem with crap hit detection can usually be resolved by a restart of the server (if not a full reboot) once every 7-10 days. It has plagued nearly EVERY idTech 3 based game from Quake 3 to RTCW and ET, the Star Trek games, the Jedi Knight games and Soldier of Fortune 2. where antilag is implemented. It even happens with the open-source engines of ioQuake3 and ETL. It happens with UrbanTerror too. It comes down to memory management and the fact that the server code (game and engine) were basically not written to run months on end. Call it "Unlagged," "Antilag," lag compensation or "Antiwarp," what happens with antilag is that the server is making a judgement call of your shot based on what it thinks you saw (based on the snapshots it sent you). ( Thats why you feel like you get shot around corners too btw.) If it takes too long, as it can when the server has been up for over 10 days, the frame and shot can be ignored, resulting in a "miss." That's the biggest thing that can effect it honestly. Numerous threads were spawned in the ETPro, NoQuarter and ETPub forums over the years - debating ad nauseum the merits of ET Pro's "Antiwarp", stock ET Antilag, tweked NoQ/ETPub antilag and when "Unlagged" from Quake 3 got mentioned. It never got perfectly solved and it never will. You can read the thread for issues for ET Legacy - it's present there too. Restart/Reboot server once a week, should alleviate a lot of frustrations.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.