Hey guys,
I'd to ask you the questions I had about the micro-transaction's integration in my project, because I want to make this game a F2P.
I'd need to get a general opinion about what the players finds "acceptable" as buyable features.
Here is the list of the few ideas I had for now, but because I can integrate some of these features right now, I'd like to know which one I should work on (the sooner I work on it, the easier it's gonna be) :
- Weapon skins, only visible in Trickjump and Panzerwar modes, ETPro have to remain competitive by keeping everything the same for all the players, even if weapon skins might not do a huge difference in the gameplay's readability (personal opinion, might change in the future)
- Enhanced Player Stats Tracker (the basic one being free for anyone), with some additional features as a reset button, some more specific stats,... etc
- Gamma Jump's skip tokens (when used, skip the current gamma you're in front of and teleport to the next one), 1 time usage, sold per packs of 10 / 25 / 50 / 100 (Trickjump mode specific feature)
- Forced next map tokens (when used, set the next map to be played on the current server to the map the user will choose), 1 time usage, after using, the user will have to complete 5 matches to be able to use a new token, sold per packs of 3 / 5 / 10).
Thanks in advance for the replies you'll provide me,
Have a nice day,
Darkin Man
PS : I'm working on a Discord server to allow anyone to follow the development progress as close as possible, with some exclusive infos and preview, I'll share you the link when it'll be ready.