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Consoling the Unbalanced


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Coming Tuesday, May 11th an update introducing multiple balance adjustments will go live for the PlayStation 3 and Xbox 360 versions of Battlefield Bad Company 2.  Included in this update are all the changes previously found in the Ch Ch Changes Blog Post as well as some additional tweaking and tuning based on feedback from our ever vocal PC community.  You can find the list of the most recent changes below, and the full list of previous changes in the Ch Ch Changes Blog Post.  Don't worry PC players, these new updates will soon be making their way to you in the very near future.

 

Slightly increased the damage of the UZI at long range.
The AKs74u now has more felt recoil when aiming.
The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
Fixed a bug where the SVU would do too little damage at long range.
Fixed a bug where M95 rounds would not kill armored targets with headshots.

 

Join the discussion of these changes in our Forums.

 

With <3, Alan "Demize99" Kertz

Gameplay Designer, Battlefield Bad Company 2

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