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Posted

Not trying to outstep here, but what do people think about the rifle nades?  IMO there should be a limit of how many per team to encourage more actual obj gameplay.  Right now on almost all the FA servers with lots of people there are always 10 rifle nades per side and it just turns everything into a carnage fest instead of getting people to play obj.  Unless that isn't the point?

 

If there are limits to the panzer, why not limit the rifle nade?

 

Also, could be increase the amount of mortars allowed?  Say on a map like Oasis, if there was more mortar support available, allies might have a chance.

 

Right now there are lots of maps where allies or axis never EVER have a chance of winning because of some of this stuff.  Would be nice to even things out.

 

I mean when any player can just take the rifle nade and go blindly camp and spam nades all over the place it kinda brings down gameplay, no?

 

Almost all the big servers I've played at limited the rifle nades for those reasons.

 

Thanks for listening.  :)

Posted

It's possible to win on Oasis, i personally don't think 2 mortars will make a diffrence. I think this will mean that Axis and Allies gets 2 mortars so still the same. Allies just misses 1 eventually a Engi to blow the guns.

With that said, It's not only about winning. See the fun in the game it makes it alot easier.

  • Like 1
Posted

Not trying to outstep here, but what do people think about the rifle nades?  IMO there should be a limit of how many per team to encourage more actual obj gameplay.  Right now on almost all the FA servers with lots of people there are always 10 rifle nades per side and it just turns everything into a carnage fest instead of getting people to play obj.  Unless that isn't the point?

 

If there are limits to the panzer, why not limit the rifle nade?

 

Also, could be increase the amount of mortars allowed?  Say on a map like Oasis, if there was more mortar support available, allies might have a chance.

 

Right now there are lots of maps where allies or axis never EVER have a chance of winning because of some of this stuff.  Would be nice to even things out.

 

I mean when any player can just take the rifle nade and go blindly camp and spam nades all over the place it kinda brings down gameplay, no?

 

Almost all the big servers I've played at limited the rifle nades for those reasons.

 

Thanks for listening.   :)

 

 

 

 

Right now on almost all the FA servers with lots of people there are always 10 rifle nades per side and it just turns everything into a carnage fest instead of getting people to play obj.  Unless that isn't the point?

 

Sorry but that's bunch of nonense u are talking here, in all of my years that i am playing on FA servers there was NEVER 10 rifles or even close per team, even barely seeing more than 3 per team, so dont put out false informations if u can't by any chance back it up with proper evidence of screenshots. I never seen rifles doing any specific problems to the case, as there never is so many of them playing with it, yeh 2-3 casually per team, that's pretty much it, it can come up to 5, but even the damage is set specifically towards rifles not being so overpowered.

Obviously it depends from server to server towards damage, on silent i normally see 2-3 rifles maximum per team and even they dont really make much of impact on game, yeh casual 2 or 3 man kills, but that can be done with every weapon, there's more spree's with SMG than it is with rifle, should we limit SMG as well then? Jaymod 2 rifle has practically no impact towards the game, direct rifle hit does mostly not even kill u, as towards Jay1, there's 5 other stuffs that i find more annoying that rifles, yeh they do a nice damage, but so do mines, shotgun, flamers, panzers. At the very end, rilfes are adjusted accordingly to the gameplay, which we admins, report often if we see any inbalance towards each specific map and specific weapon so that it can be adjusted accordingly towards better gameplay. We obviously cannot satisfy everyone towards their own personal taste and sometimes we can make some changes towards one group, while other one will sadly not like them, that's how it is and u will simply have to get used to it.

 

 

 

Also, could be increase the amount of mortars allowed?  Say on a map like Oasis, if there was more mortar support available, allies might have a chance.

 

That would ruin the gameplay even more, u obviously havent taken into consideration that if u give one extra mortar to allies, axis will have it as well, which means, more spam and that leads into less gameplay. Oasis as a map, is already problematic for allies with the spam ability that it has now, arty and strikes were decreased, while mortar is still doing huge part at it and giving another extra one would just ruin it further on. We had this conversation at past already towards adjusting it for Oasis and we have done some changes, but that's pretty much it.

 

 

 

Right now there are lots of maps where allies or axis never EVER have a chance of winning because of some of this stuff.  Would be nice to even things out.

 

That's simply because there's so many players on the server, if u have 20vs20, u obviously will need more time to break towards each specific stage that map offers, while at other side, u need to have some good pushing abilities at team as well to make it work. Obviously heavy weapons help, but at the end it comes down towards engi working their way for obj and having those individual players who can take out 3-5 ppl or a group of ppl at other side so that engi's can do their work. Each role has its own meaning in the game and all together make ET what it is, unique game where different classes do different jobs and when an arty can take out 5 ppl on other side a rambo medic can do same, while reviving 2 or 3 teammates at same time and changing the way how map is working out for either of team.

 

 

 

I mean when any player can just take the rifle nade and go blindly camp and spam nades all over the place it kinda brings down gameplay, no?

 

There's at least 5 other stuffs that i find bringing gameplay down more than rifles do, endless spam of arty, mortars, flamers, panzers, adre, shotguns, tons of mines and so on all that either equals to rifle or even makes it worse in terms of having better gameplay. As said at starters, i am yet to see so many rifles as u claim it to be in either of servers that we re supporting and that would ruin completely the gameplay.

  • Like 1
Posted

Not trying to outstep here, but what do people think about the rifle nades?  IMO there should be a limit of how many per team to encourage more actual obj gameplay.  Right now on almost all the FA servers with lots of people there are always 10 rifle nades per side and it just turns everything into a carnage fest instead of getting people to play obj.  Unless that isn't the point?

 

If there are limits to the panzer, why not limit the rifle nade?

 

Also, could be increase the amount of mortars allowed?  Say on a map like Oasis, if there was more mortar support available, allies might have a chance.

 

Right now there are lots of maps where allies or axis never EVER have a chance of winning because of some of this stuff.  Would be nice to even things out.

 

I mean when any player can just take the rifle nade and go blindly camp and spam nades all over the place it kinda brings down gameplay, no?

 

Almost all the big servers I've played at limited the rifle nades for those reasons.

 

Thanks for listening.   :)

please dont take this the wrong way, but on the servers i've played, generally the only engi's are omnibots. if anything, there's an issue with rogue medics, running past u and not healing you.

 

but this is ET life, and we love it.

 

no map is impossible to take/defend objective.

 

 

maybe try switch up your game style, if you always run the same way, with the same groupe of people/bots and always die.

 

Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein

 

Edit: 10 engi w/ rifle nades on each team! would be absolutely mental and so much fun! like a panzer war on game day!

 

Posted

Not sure why people are so defensive.  Please go look at server records for Oasis on Jay#1 and tell me the last time allies won.  I don't mind playing for fun either but it is very obvious that gameplay on that map is restricted to the two tunnels.  It should be a challenge for Axis to defend the guns, and not a challenge for Allies to get through the tunnels.  It is way to easy for Axis to just camp and nade into the tunnels.  Allies are funneled into a small area which creates a massive kill point for axis rifle nades.  And yes, I have played on maps where there were 10 engies, and 7 of them had rifle nades.  I'm not sure how I could possibly get a screenshot of that as it is impossible to say who has what weapon.  

 

I've played this game for 10 years, and have been on many big servers where there are 40 players.  Both teams have always had a fair chance to win all maps, and there was always restriction on certain weapons.  Rifle nades being a big one.

 

Perhaps a more open mind should be put towards actually watching game play and perhaps making some changes instead of just getting defensive and assuming that I don't have a point?  

 

Also, please don't compare arty spamming, panzer or flamers to rifle nades.  There is a huge limit to arty, one panzer per team, and one flamer per team.  There is no limit to rifle nades, and on maps like Oasis or Marekhen, this is very obvious.  Small, narrow spaces to move create massive kill boxes for the defending team camping with nade launchers.  

 

All I'm asking if that more effort is put into seeing if both teams have good opportunities to win every map.  I honestly don't think anyone can come here and say that is the case right now.

Posted

 

That's simply because there's so many players on the server, if u have 20vs20, u obviously will need more time to break towards each specific stage that map offers, while at other side, u need to have some good pushing abilities at team as well to make it work. Obviously heavy weapons help, but at the end it comes down towards engi working their way for obj and having those individual players who can take out 3-5 ppl or a group of ppl at other side so that engi's can do their work. Each role has its own meaning in the game and all together make ET what it is, unique game where different classes do different jobs and when an arty can take out 5 ppl on other side a rambo medic can do same, while reviving 2 or 3 teammates at same time and changing the way how map is working out for either of team.

 

 

 

 

There's at least 5 other stuffs that i find bringing gameplay down more than rifles do, endless spam of arty, mortars, flamers, panzers, adre, shotguns, tons of mines and so on all that either equals to rifle or even makes it worse in terms of having better gameplay. As said at starters, i am yet to see so many rifles as u claim it to be in either of servers that we re supporting and that would ruin completely the gameplay.

 

I'm sorry but I don't agree with this nor do I think it is true in the least bit.  That many people has no bearing on a team winning if gameplay is even towards both sides.  Axis has often won Minis Tirith on Jay#1, and by all accounts it is a hard map to win considering how easy it is for allies to camp.  Same thing with Castle Attack, who I think we would all agree is extremely hard for allies to win.  And yet I've seen it happen on both.  I have yet to see allies win Oasis or Marrekhen.  Reason?  Rifle nades are useless on Minis Tirith and Castle Attack because it is so spread out.  On Oasis, because gameplay is restricted to the tunnels, they are deadly.  Therefore if you want gameplay to move out of the tunnels you have to limit the rifle nades.  

 

As for the other stuff, like I pointed out before, arty is limited, there are 2 mortars, one flamer, one panzer, no adren, and a limited amount of mines so no it does not equal the rifle nades in the least bit.  

 

Come play on Jay#1 and you will see what I mean.

Posted

 Right now on almost all the FA servers with lots of people there are always 10 rifle nades per side

 jay 1 is NOT almost all the servers.

 

you contradict yourself so much.

 

look at server records for Oasis on Jay#1 and tell me the last time allies won.

ALL F|A servers are not jay1. maybe spread your wings and try hc? or nq? jay1 is a bit hectic when its full or half full granted. but to complain about too many rifle nades... to me sounds like you get killed by them all too often, be rogue medic, go heal yourself. come join me on jay2 and i'll spam you with poison knives...

Posted

I like playing on Jay#2 or Silent#1 when there are enough people.  Silent has pretty good traffic, but the lack of double jump kind of makes it so that just some maps are fun.

 

Jay#2 is awesome because of adren.

 

All I'm asking is that people watch gameplay on Jay#1.  I think it can be really improved.

Posted

I like playing on Jay#2 or Silent#1 when there are enough people.  Silent has pretty good traffic, but the lack of double jump kind of makes it so that just some maps are fun.

 

Jay#2 is awesome because of adren.

 

All I'm asking is that people watch gameplay on Jay#1.  I think it can be really improved.

 

game day usually consists of panzer war, low gravity or sniper war.

 

your first post at topic start, was probably a bit ranty, and not very well thought out.

 

game day is always mental!!! thats the fun in it :D.

 

we appreciate your concern, but i doubt anything will get changed because of a few engi's using r/nades on game day.

Posted

Heya,

 

Azure the problem is the amount of people, not r-nades. In a map like oasis, there are 2/3 entry points for allies once flag is captured. When teams are 20v20 there is just so much mp40/nade/arty spam it's almost impossible to break trough (take in consideration the short spawntimes).

It's true there's no double jump/adren on hardcore/silent, but axis is losing way more maps here because teams are smaller which makes it easier to get to obj. You'll see on a map like oasis if teams are balanced that the axis team is way back at the two guns to defend obj, instead of having 10 players at the tunnel and 10 at main.

 

It really isn't about r-nades imo.

Greetz

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