b0rR*4cHo Posted June 26, 2013 Posted June 26, 2013 until Joe has updated the server you will not be able to join unless you know how to switch out jars but until then read about the update We Are Getting Horses! 1.6: Horse Update General Additions Resource pack system Replaces the texture pack system.[2]A conversion tool which converts texture packs into resource packs was released by Dinnerbone and is available here.[2] Can combine multiple resource packs.[2] Can contain: Textures[2] Fonts[2] Sounds[3] Language file[4] End credit[4] New "missing texture" texture Attribute system Item attributes using NBT tags: Attributes can be additive, subtractive and multiplicative using a set value Some items have default modifiers in place of previously hard-coded attributes Examples of possible changes players could make: A bow that slows the holder, a helm that buffs health, etc. Entity attributes: These properties can now be changed as easily as any other NBT attribute Entity speed, base health, base attack Other properties like weapon damage/bow draw speed/sword swing speed are yet to follow Splash screens "HURNERJSGER?" "What's up Doc?" Improvements & changes Support for Java 5 and PowerPC users will be dropped[5][6] If you have a PowerPC based computer and/or Java 5 installed, a warning will be shown at the main menu. Internal chat system Lots of messages should be translated now that were not previously Messages are now better modularized Server messages can be sent by their code-defined name, allowing the client to utilize the correct translation according to their language settings Color can be specifically designated, preventing leakage into further messages Launcher Increases performance and stability Allows LWJGL to be updated, fixing many launcher bugs Supports multiple versions/installs[7] Self updatable.[7] New password storing system [8] More user friendly.[9] A major step towards the Plugin API.[9] Gameplay Additions Status effects Health Boost effect Gives player 4 () base health; extra health vanishes when the effect ends Can be acquired ingame by the command /effect <playername> 21 <duration in seconds> <amplifier> Absorption effect Gives player 4 () "absorption" health that cannot be replenished by natural regeneration or other effects, but would return every 30 seconds, regardless of the state of the rest of the health bar; extra health vanishes when the effect ends Can be acquired ingame by the command /effect <playername> 22 <duration in seconds> <amplifier> or by eating either tier of Golden Apple Commands /spreadplayers Spreads certain players from an origin point Has a Max Spread and Minimum Distance from player to player Can be used with the teams scoreboard functionality to spread team members to the same location Added /gamerule arguments naturalRegeneration Toggles natural health regeneration doDaylightCycle Toggles the day-night cycle (the sun stops moving and stays where it is) Improvements & changes Riding mounts When riding a mob, its health is on the Heads-up display When riding on an entity, dismounting has changed from right-clicking the entity to using the Sneakkey (⇧ Left Shift by default) Boat controls have been changed from the A, S, and D keys to mouse control[10] Respiration enchantment Now also helps seeing underwater Changed the idea of mob difficulty[11] Regional difficulty: The longer you spend in one area, the harder it gets Scales with difficulty - items, enchants or AI improve with difficulty Tooltips Added extra tooltip info in the search tab for the creative inventory, which shows what category a block/item is in Tooltips for swords, pickaxes, shovels, axes, and potions show how much damage the sword/tool does and what effect a potion will give Status effect Balanced to improve gameplay Instant Health nerfed by 33% (heals only 4 health points/2 hearts at level I) Regeneration nerfed by 50% (takes 50 ticks/2.5 seconds to restore 1 health point/.5 heart at level I) Invisibility potions now work better with teams Hunger Natural health regeneration now costs hunger points/saturation points Blocks & items Additions Horse Armor Exist in diamond, iron and gold variants Cannot be crafted. Can only be found in most types of generated chests, including in dungeons,Nether Fortresses, Desert Temples, and Jungle Temples Horse Spawn Egg Works like any other spawn egg Just like naturally spawned Horses, these Horses will have one of seven base colours and one of five variations of markings Sometimes a Donkey will be spawned instead Hay Bale Can be placed in all orientations Crafted with wheat in a 3x3 arrangement Lead Can be used to bind mobs to fences or lead them around Right click mob first, then right-click fence or right-click the mob again to get the leash back Crafted with 4 string and 1 slimeball, yields 2 leads Carpets Crafted with 2 colors of wool in a horizontal line, yields 3 carpets Can be placed on any block (even translucent ones) Name Tag Found in dungeon chests Name it with an anvil then right click a mob to name animals Hardened Clay Obtained by smelting a clay block in a furnace Stained Clay Comes in 16 colors, one for each dye. Similar to wool. Made by surrounding any dye with hardened clay Block of Coal Crafted with 3x3 coal. Crafted only with coal, not charcoal. Can be used as furnace fuel and smelts 80 items, more than 9 coal (72 smelted items). Improvements & changes Charcoal Retextured, with more brown shading to differentiate from coal Lapis Lazuli Block Retextured subtly, it now has a border around it Saddle Are now used for both horse and pig [12] Redstone Comparator Now give out a signal for Cauldrons and End Portal frames depending on their state Cauldrons give from zero signal (empty) to three signal strength (full) depending on water inside End Portal frame varies between zero and fifteen signal strength, depending on if an Eye of Ender is present Golden Apple Golden apples now require gold ingots instead of gold nuggets to craft Golden apples now give Regeneration II for 10 seconds and both tiers give Absorption for 1 min 30 seconds Glistering Melon Glistering melons now require 8 gold nuggets Spawn Eggs Spawn eggs work on water Mobs Additions Horses Must be tamed before use Ridable by right-clicking them with a saddle - Hold the jump key to fill up their jump bar, release it to jump accordingly, steer them by using the usual movement keys - maximum movement speed and jump height differ between horses Have various amounts of maximum health - Regenerates naturally, but wheat can be used to speed it up When killed they drop leather, as well as any equipment that they were wearing Can be bred using wheat - Baby horses can be grown using apples, golden apples and wheat Creation assisted by DrZhark Donkeys Like horses, but smaller and grey, and can carry chests on their saddles that can be opened if sneaking and then right-clicking the donkey or mule. The chest has 15 inventory slots. Mules Similar to donkeys, just brown and taller than a normal donkey Obtained by breeding a horse and a donkey Can wear chests on their saddles, just like donkeys Not breedable with horses, donkeys, or other mules Skeleton and Zombie Horses Introduced as the code of the normal Horse, although require third-party modifications to be used in the game. There is no current use at this time. Improvements & changes Zombies Now have a small chance to spawn additional zombies when damaged or not being looked at Able to lock onto the player from much further away. Mobbing zombies can now move when further than 32 blocks from player. Villagers Now have sounds. Spiders Now have a chance to spawn with potion effects World Generation Additions Improvements & changes Deserts No longer contain water lakes The Nether Added chest generation in Nether Fortresses[13] Quote
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