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Posted (edited)

A few ideas I'd like to put out there....

 

Play aggressively as a team. The team that has more runners and gunners wins more in my opinion.

 

After spawning, retake as much of the map as you can, as a team, as fast as you can. Sitting back in the spawn area invites intruders into your house. I would rather take the fight to them, preventing spawn area slaughters, than to sit back and let them creep in. Where would you want to draw the line? - Inside your house? - At the fence around your house? - Across the street? - Or in enemy territory? Ambush is a good example of this. Sitting back and sniping or waiting in the back for a head to pop up will invite them to penetrate deep into your side of the map. Vacant is another decent example.

 

The problem with this is getting the team onboard with this strategy. It means getting them to pick the right weapons. Plus, some players are more comfortable sitting back with a long range weapon. Some are reluctant to run across the map.

 

Speaking of Vacant.... Bottle necks exist at the two entrances/exits to the part of the map that has the cubicle/desks. If the enemy has entered into the loading/storage area, then everyone sits back in the area with the wooden walls and the big window. Tubes and grenades and LMG's FROM OUTSIDE THE BUILDING wreak havoc in this little room. My proposal is to burst as a group through the doorway and immediately FAN OUT. Your team mates take out targets on the right and left sides of the room respective to the side they fan out too. If you decide to fan out to the left, kill whats on the left.

 

 

Unfortunately, what happens is a very few brave, foolish or exceptional players burst through the doorways and get killed shortly after because the entire enemy force on the other side has only 1 target to sight in on. The exceptional players make take out an enemy or two before getting killed. Sometimes, they make it completely through to freedom. But doing it as a team rather than as individuals creates more targets for the enemy. My belief is that this will confuse them. Also, even if the enemy kills 2-3 of the players who burst through, that should allow the other players to kill the enemy. But if 1 player goes alone, he takes a bullet for nothing. Its simply too easy for the enemy to kill one target at a time. Go as a group.

 

If 10 go through and 4 die, then 6 lived. But if 1 goes through and dies, Zero live.

 

Of course, grouping up just before the door and then bursting through in rapid, close succession can set your team up to be taken out by a tube or grenade or thirsty LMG. But if your team is blocking the doorway trying to shoot from the other side of it, or hanging out in the spawn area, then your team is going die like that (or to an AS) anyway. I suggest being aggressive. If you are going to die, die while charging forward, not while sitting back.

 

Chinatown is another good example of this. In most of the bottleneck areas, there are wide expanses of safe zones right after the bottle neck areas-- allies, streets with no vantage point from gunners in windows. Several of the bottle necks can be easily covered by 1-2 enemies in a window on the 2nd floor. Going through the bottle neck 1 at a time is exactly what they want. Instead, burst through and fan out. 1-2 of your team will die but the rest will be making their way to the rest of the map.

 

Finally, if you see some brave, foolish or exceptional player running and gunning up the map, FOLLOW him/her. You will succeed more often if you back each other up.

 

How many times have I been with a group of teammates, stared down the map at inferior forces, CHARGED and then died ALONE because my teammates did not follow? I guess this makes me foolish. But I can't help but think the outcome would have been different if those mates had charged with me.

 

Keep the enemy on their heels. Play aggressive. When the other team is cornered in one area of the map, Push Forward and Chuck Grenades.

Edited by EnderWiggin
  • Like 3
Posted

Top shelf advise my good man top shelf! :clap:

Posted

I agree, many times at the end of match you see one player on the losing team that has high kills and the rest with average to low kills and that is why the lost. The winning team had chargers running ito the enemy spawn areas and the losing team Had one charger that got kills, but was alone in his efforts and died more than he should have. Only if he had some help. Heck I've even seen the majority of a team camping on sabotage maps leaving only one or two totry and get and plant the bomb. That will never work. One or two campers guarding the area is fine, but not the majority of the team.

 

Anyway I agree with you on your point.

Posted

No, sit in spawn. Best strategy. That way, I go in and knife/silent kill/mega killstreak you guys.

  • Like 1
Posted

[sarcasm]

No. The best way to win is for everyone to sit in a doorway. Works every time.

 

[/sarcasm]

Posted

Good advice!

Very rarely have I seen a team of all campers win against a team of rushers. However.. had a game yesterday that was quite the opposite. The rushing team go so caught up in killing, that the camper team took the bomb and made one bomb run, managed to plant it and guard it before the rushing team knew what happened.

 

If you're gonna play aggressive especially on games like Sabotage and Domination, you must must must also pay attention to the important thing - the bombs and flags -

  • Like 1
  • 2 weeks later...
Posted (edited)

Sitting back and sniping or waiting in the back for a head to pop up will invite them to penetrate deep into your side of the map. Vacant is another decent example.

 

I see your point, but would like to raise 2 critical ones in rebuttal. First, you're preaching the the choir here bud. Any of the Abnerdog Regular guests (Wisetinman, GoldenDome2, Convertor, TangoMikeMik, Forsaken, JDD, Don Solo etc already adhere to this for the most part. The problem is that the new ppl don't share the tactical mindset ruin it for the rest of us.

 

Secondly, you gravely underestimate the power of a well place sharpshooter who can strategically alter the balance of power. Many of you wild gunslinging hotshots are able to do what you do because we silent warriors pave a path for you, and quietly eliminate/frustrate/restrict enemy movements that enable you guys to flank or spawn trap. I've got a lot of screenshots http://beta.xfire.co...lat/screenshots and vids to prove this point from Cod4, MW2, or MW3 but this screenshot below from a week ago on Crash Sabotage should provide enough substantial proof.

 

As you can see, a rare feat indeed, I tied LAKingsFan, a tried and true run and gunner and consistent kill leader, simply from holding the bldg across from the garage, singlehandedly with other power players on both teams. Kings will tell you, it boils down to team work yes, but its all about understanding and adopting the tactical mindset (playing to your strengths and weapon selection). Stealth, precision, patience, and situational awareness is key.

 

traton1101365amp16zpsee.png

 

Uploaded with ImageShack.us

 

http://www.youtube.com/watch?v=ANbyNJIm1Xc

 

And Lulu, those blockers frustrate me to no end! I feel your pain.

Edited by TuNNel-Rat
Posted

Kudos to you. I'm not a camper hater. I'm not even a noob-tube hater. Both are necessary at most times. I think a silent warrior, well-placed sharpshooter guy would be great. Just not a whole team of them when we are getting beat by the other team's aggression and down by so many points. I should have said "don't sit back so that the other team wins the map and keeps your team on its heels."

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