JuLeZ' Posted September 4, 2012 Author Share Posted September 4, 2012 Current maps (old): 2tanks |-1 Adlernest |-1 Baserace |-1(baserace desert) Bremen |-1 Caen 2 |-1(caen4) Cathedral_final |-1 ET Beach Invasion |-1 Frostbite |0 Fuel Dump |-1 (fuel dump revenge) Gold Rush |-1 (gold rush ga) Ice |0 Marrakech Streets 2 - By Night |+1 MML MInas Tirith (fp3) |-1 (totally agree with google) PureFrag |-1 (aim map/al abbasi) Rail Gun |0 Secret Weapon |-1 Siwa Oasis |-1 (old version + no waypoints for allied bots) Sia Oasis TE |+1 Subway |-1 (also hardly playable with the amount of people on nq2) Supply Depot (fixed) |-1 (sd by night) TC Base |-1 V2 Base TE |+1 venice_ne4 |-1 (nice map, but I'm tired of it) Würzburg Radar |-1 New maps: Vesuvius Rev (Final) |+1 UJE_temple_xmas |+1 Helicopter Assault M3 |+1 Operation Resurrection |+1 1944 Beach |-1 Pacman 2 |+1 School beta 1 |+1 Aim Map Final |+1 Al Abbasi |+1 Baserace Desert |+1 Caen 4 (Final) |+1 Chartwell |+1 Caha Tavern |+1 Cortexbeta |-1 (eventually I think it's also too large for the server) Decoder Beta 4 |+1 Exhumed Final |+1 Fueldump Revenge (Final) |+1 Goldrush GA Final |+1 LOL_Funpark |+1 Paris Bastille Beta 3 |+1 Supply Depot Night (Final) |+1 NFL Beta 2 |0 Quote Link to comment Share on other sites More sharing options...
Hawkie Posted September 4, 2012 Share Posted September 4, 2012 Current maps (old): 2tanks |-1 Adlernest |-1 Baserace | Bremen |+1 Caen 2 |+1 Cathedral_final | ET Beach Invasion |-1 Frostbite |-1 Fuel Dump | Gold Rush | Ice | Marrakech Streets 2 - By Night | MML MInas Tirith (fp3) | PureFrag |-1 Rail Gun |+1 Secret Weapon |+1 Siwa Oasis |+1 Sia Oasis TE |-1 Subway |+1 Supply Depot (fixed) |-1 TC Base |+1 V2 Base TE |+1 venice_ne4 |-1 Würzburg Radar |+1 New maps: Vesuvius Rev (Final) |+1 UJE_temple_xmas |+1 Helicopter Assault M3 |+1 Operation Resurrection |-1 1944 Beach |-1 Pacman 2 |+1 School beta 1 |+1 Aim Map Final |-1 Al Abbasi |-1 Baserace Desert |+1 Caen 4 (Final) |+1 Chartwell |-1 Caha Tavern |-1 Cortexbeta |+1 Decoder Beta 4 |+1 Exhumed Final |-1 Fueldump Revenge (Final) |+1 Goldrush GA Final |-1 LOL_Funpark |+1 Paris Bastille Beta 3 |+1 Supply Depot Night (Final) |-1 NFL Beta 2 |+1 And pls can you add Italy at the list is a cool map with obj and its not too big for NQ2 Greetz Hawkie Quote Link to comment Share on other sites More sharing options...
Tarzan Posted September 4, 2012 Share Posted September 4, 2012 (edited) The maps have to be from our downloadsection before they are added to the mapcycle, if they ever will be. If the downloadsection doesn't have the map yet, it must be added first. And because nq2 has bots, the maps must have waypoints for the bots to be able to move. If these waypoints are available for download somewhere, upload them to the downloadsection if they are not already there. These were some requirements for maps to be added to the jaymod servers, and when these few were not followed, even naming them would be pointless. I assume it works the same here. The few admins who are allowed to change the mapcycle really appreciate it when their work is enlightened. That work also contains testing the map ingame for bugs, glitches are general fps and lag-issues. If that is done beforehand by the ones who suggest the maps, I assume they will appreciate it and the chances for the maps to be added will be larger. The actual changing of the mapcycle is very very timeconsuming, and the highest admins might not always have that amount of time. A map has to be known to work properly before it is added, which is I think the main reason why in the end maps like Caen are always added. Because that map is known to work. These were the lessons I was taught when the jaymodservers needed some refreshing:) Consider this a heads-up to the ones who did not know that changing mapcycles is in fact a massive hassle:) Edited September 4, 2012 by Tarzan Quote Link to comment Share on other sites More sharing options...
JuLeZ' Posted September 6, 2012 Author Share Posted September 6, 2012 Results Total votes: 8 Number of old maps: 24 Number of new maps: 22 Current maps (old): V2 Base TE | 6 Caen 2 | 4 Siwa Oasis | 4 Marrakech Streets 2 - By Night | 3 Gold Rush | 3 venice_ne4 | 3 Sia Oasis TE | 2 Baserace | 2 PureFrag | 1 Würzburg Radar | 1 Fuel Dump | 0 Ice | 0 Subway | 0 Supply Depot (fixed) | 0 TC Base | 0 MML MInas Tirith (fp3) | 0 Rail Gun | -1 Secret Weapon | -1 Bremen | -1 Cathedral_final | -1 ET Beach Invasion | -2 Adlernest | -3 Frostbite | -3 2tanks | -4 New maps: Vesuvius Rev (Final) | 8 Paris Bastille Beta 3 | 7 School beta 1 | 7 UJE_temple_xmas | 6 Operation Resurrection | 6 Pacman 2 | 6 Helicopter Assault M3 | 5 Baserace Desert | 5 Fueldump Revenge (Final) | 5 LOL_Funpark | 5 Al Abbasi | 4 Decoder Beta 4 | 3 Caha Tavern | 3 Caen 4 (Final) | 3 Goldrush GA Final | 3 Supply Depot Night (Final) | 3 Exhumed Final | 2 NFL Beta 2 | 2 Chartwell | 2 Aim Map Final | 1 Cortexbeta | 1 1944 Beach | -1 Quote Link to comment Share on other sites More sharing options...
JuLeZ' Posted September 8, 2012 Author Share Posted September 8, 2012 (edited) Vesuvius Rev (Final) | 8 Paris Bastille Beta 3 | 7 School beta 1 | 7 UJE_temple_xmas | 6 Operation Resurrection | 6 Pacman 2 | 6 V2 Base TE | 6 Helicopter Assault M3 | 5 Baserace Desert | 5 Fueldump Revenge (Final) | 5 LOL_Funpark | 5 Al Abbasi | 4 Caen 2 | 4 Siwa Oasis | 4 Marrakech Streets 2 - By Night | 3 Gold Rush | 3 venice_ne4 | 3 Decoder Beta 4 | 3 Caha Tavern | 3 Caen 4 (Final) | 3 Goldrush GA Final | 3 Supply Depot Night (Final) | 3 Sia Oasis TE | 2 Baserace | 2 Exhumed Final | 2 NFL Beta 2 | 2 Chartwell | 2 27 maps 4 duplicated maps Final map list: Vesuvius Rev (Final) | 8 Paris Bastille Beta 3 | 7 School beta 1 | 7 UJE_temple_xmas | 6 Operation Resurrection | 6 Pacman 2 | 6 V2 Base TE | 6 Helicopter Assault M3 | 5 Baserace Desert | 5 Fueldump Revenge (Final) | 5 LOL_Funpark | 5 Al Abbasi | 4 Caen 2 | 4 Siwa Oasis | 4 Marrakech Streets 2 - By Night | 3 venice_ne4 | 3 Decoder Beta 4 | 3 Caha Tavern | 3 Goldrush GA Final | 3 Supply Depot Night (Final) | 3 Exhumed Final | 2 NFL Beta 2 | 2 Chartwell | 2 = 23 maps ------- Soon I'll check if there are way point files for each of these maps Edited September 8, 2012 by *JuLeZ* Quote Link to comment Share on other sites More sharing options...
Faithless Posted September 8, 2012 Share Posted September 8, 2012 And if not exist files waypoints for these maps, who will create waypoints for these maps? I downloaded all these maps and I have tested. Some are in winrar archive and have waypoints... but some of them do not have waypoints. Quote Link to comment Share on other sites More sharing options...
JuLeZ' Posted September 8, 2012 Author Share Posted September 8, 2012 And if not exist files waypoints for these maps, who will create waypoints for these maps? That is the question.. It looks like this now: Maps that can be added without problems: Vesuvius Rev (Final) | approved, vesuvius_rev.pk3, waypoints Paris Bastille Beta 3 | approved, parisbastille_b3.pk3, waypoints V2 Base TE | already added Helicopter Assault M3 | approved, heli_m3_b3_fixed.pk3, waypoints Baserace Desert | approved, baserace_desert.pk3, waypoints Caen 2 | already added Siwa Oasis | already added (waypoints have to be added, allied wp don't work) Marrakech Streets 2 - By Night | already added venice_ne4 | already added Goldrush GA Final | added on NQ1, just copy it Supply Depot Night (Final) | approved, supply_pro.pk3, waypoints Maps without waypoints/ (and) not approved: Al Abbasi | approved, Al_Abbasi.pk3, no waypoints Decoder Beta 4 | not approved, decoder_beta4.pk3, no waypoints Caha Tavern B2| approved, caha_tavern_b2.pk3, no waypoints Exhumed Final | approved, exhumed_final.pk3, no waypoints NFL Beta 2 | not approved, nfl_b2.pk3, no waypoints Chartwell | approved, chartwell_140.pk3, no waypoints Fueldump Revenge (Final) | approved, fueldump_revenge.pk3, no waypoints LOL_Funpark | not approved, LOL_FUNPARK.pk3, no waypoints Operation Resurrection | approved, resurrection_final, no waypoints Not approved with waypoints / not sure if waypoints work: Pacman (Release 1) | approved, pacman_v1.pk3, waypoints (for V2, will it work?) School beta 1 | approved, school_fa.pk3, waypoints for school (right ones?) UJE_temple_xmas | not approved, UJE_xmas_maps, waypoints Maps like Al Abbasi (TDM) and LOL_Funpark (FUN) can certainly be played without bots, then there is no need for waypoints. But what about the others? How long does it take to create waypoints? Shall we replace maps without waypoints by others? Quote Link to comment Share on other sites More sharing options...
Tarzan Posted September 8, 2012 Share Posted September 8, 2012 I don't know the details, but I can guess that creating the waypoints ourselve is a massive hassle. To save the trouble, I would advise to just go for maps that already have waypoints. There are plenty that have waypoints. But uh, I can only give so much advise. I cannot garantee things as I am not a member of staff in this clan. I have some knowledge about what it takes to change a mapcycle, but that's it. Our staffmembers always ask us to show our opinion on maps here, the download section of the forum. When you see a topic about a map you like, you click on "google +1" on the bottom of the topic. Also tell on which server you would like that map. That way staffmembers and other high level admins can tell how much a map is appreciated. Just check it out. If the map you like isn't in any topic, you can create your own topic. Quote Link to comment Share on other sites More sharing options...
JuLeZ' Posted September 15, 2012 Author Share Posted September 15, 2012 (edited) Ok, Vojnicina, Ooops and me made a conversation about what to do with maps without waypoints. We agreed then on replacing them by other maps that do have waypoints. Those are the following: Replacement maps (all confirmed and with waypoints): Cluedo Fueldump Christmas (Final) Warbell (it's actually already on the server and quite popular. I forgot to put it on the list, sry) Forest Sniper Helmsdeep Dubrovnik (Final) Praetoria-Mission One: Bunker Hill Praetoria-Mission Two: Hell on Wheels Maps that can be added without problems: Vesuvius Rev (Final) | approved, vesuvius_rev.pk3, waypoints Paris Bastille Beta 3 | approved, parisbastille_b3.pk3, waypoints V2 Base TE | already added Helicopter Assault M3 | approved, heli_m3_b3_fixed.pk3, waypoints Baserace Desert | approved, baserace_desert.pk3, waypoints Caen 2 | already added Siwa Oasis | already added (waypoints have to be added, allied wp don't work) Marrakech Streets 2 - By Night | already added venice_ne4 | already added Goldrush GA Final | added on NQ1, just copy it Supply Depot Night (Final) | approved, supply_pro.pk3, waypoints ------------------------------------------------------ There are still 3 remaining questions: - can we still add the TDM map Al_Abbasi which is confirmed but doesn't have waypoints? Is it possible to exclude bots from it from the start? - Would somebody who is familiar with the subject mind to check if these two maps have the right waypoint files? (I'll send you these two maps then) Pacman (Release 1) | approved, pacman_v1.pk3, waypoints (for V2, will it work?) School beta 1 | approved, school_fa.pk3, waypoints for school (right ones?) - This map has waypoints but isn't approved. How to approve it? UJE_temple_xmas | not approved, UJE_xmas_maps, waypoints regards Edited September 15, 2012 by *JuLeZ* Quote Link to comment Share on other sites More sharing options...
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