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Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released


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Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

 

Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Updated client rate value to default to 30000 to improve network performance for most players
    • Rate was previously set by Steams Internet connection speed setting
  • Updated client rate value to be stored in the config.cfg file

Team Fortress 2

  • Fixed a crash caused by a string table overflow

  • Fixed a client crash related to the freeze panel

  • Fixed a client crash related to ragdolls

  • Fixed a client crash related to the Mann vs. Machine upgrade panel

  • Fixed a client crash related to Mann vs. Machine stats

  • Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready

  • Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers

  • Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly when the defenders lose

  • Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes

  • Fixed the Mann vs. Machine victory dialog getting stuck on the screen

  • Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave

  • Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel

  • Updated upgrade icons to remove numbers

  • Fixed Sentry Busters picking disposable buildings as valid targets

  • Fixed an instance of the Sentry Buster sound looping endlessly

  • Updated the backpack image for Archimedes to fix an alpha channel problem

  • Updated the colors for The Battery Bandolier

  • Fixed the disconnect reason not being localized properly for Mann vs. Machine mode

  • Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode

  • Removed console spew related to missing movement warnings

  • Updated the matchmaking ConVar tf_mm_strict
    • A value of 2 will hide the server from the server browser but will still allow direct connections
  • Updated Mvm_Mannworks
    • Adjusted clipping on left side drop down where bots may become stuck

    • Fixed lighting seam near base

    • Fixed vphysics prop error in console

    • Minor clipping pass on areas players may become hung up on

 

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