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Changelog version 1.0.0.4031

 

Campaign

 

-Fixed a bug that forced starting in turn 2 in all missions

 

-Fixed a bug in mission logger, not checking already colonized planets,

if you have to colonize x planets

 

Savegames

 

-Fixed that waypoints were not saved in campaigns (not working in older

savegames)

 

-Fixed a bug that caused ships had more life after loading from

savegames than before

 

-Fixed a bug: deep space structures in construction stopped being

build up after loading

 

Network

 

-Added port probing support (when creating a multiplayer game, the

server checks if the game is reachable and gives corresponding feedback.

If this happens, you should check your port forwardings)

 

General

 

-Fixed a possible crash when selecting multiple objects in starsystem

view (ships, deep space structures, orbital structures)

 

-Fixed a bug that caused deep space structures in construction to work while

they are completed

 

-Fixed a bug that objects in asteroid fields could not be selected

 

-Fixed a bug when building human shields on a ship extremely raised the

shipcosts

 

-Hitpoints of corvette class ships reduced

 

-Added a max frame limitation if you are inside the mainmenu

 

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