sincity Posted July 21, 2012 Posted July 21, 2012 r22508c ------ Critical fixes: + Fixed a Comparative Analysis UI crash. + Addressed a weapon bank related crash. Other fixes: + Fixed recent mission screen UI issues. + Fixed loophole that was allowing station construction to exceeed the number of each type of station allowed. + Engrammed admirals with the Inquisitor trait no longer gain extra traits. r22508b ------ Critical fixes: + Fixed reported crash bugs in combat. + Abandoning a colony in the Colony Established dialog no longer causes a crash. Other fixes: + AI no longer executes diplomatic actions without sufficient diplomatic points. + AI now builds various station types again. + AI no longer redesigns platforms continually. + Battle riders can now be targeted specifically. + Security slider no longer jumps to a notched position when the research slider is moved in the star map. + It is no longer possible to retrofit stations with pending modules. + Mining stations can now be built on asteroids. + Fixed absorber ship section effect. + Asteroid monitors now have Polaris missiles. + Ship targets in combat are no longer lost when turrets are lost or a section is destroyed. + Fixed a corner case that could result in ships rolling continually in combat. + Meson projector now aims at the intended target and applies damage correctly. + Ships turned over to a different player in combat now are now correctly removed from hotkey groups. + Fixed torpedo retargeting. Other changes and additions: + Added Leech Driver. + Added population manager. + Added comparative analysis screen. + Changes to the All Stop command mean that a ship issued All Stop will return to Normal Stance. If a ship is answering All Stop and another stance is selected, it will start moving again. Known issues: - Existing sync errors in multiplayer turn updates are still being addressed. View the full article Quote
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