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Posted

r22508c

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Critical fixes:

+ Fixed a Comparative Analysis UI crash.

+ Addressed a weapon bank related crash.

 

 

Other fixes:

+ Fixed recent mission screen UI issues.

+ Fixed loophole that was allowing station construction to exceeed the

number of each type of station allowed.

+ Engrammed admirals with the Inquisitor trait no longer gain extra traits.

 

r22508b

 

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Critical fixes:

+ Fixed reported crash bugs in combat.

+ Abandoning a colony in the Colony Established dialog no longer causes a crash.

 

 

Other fixes:

+ AI no longer executes diplomatic actions without sufficient diplomatic points.

+ AI now builds various station types again.

+ AI no longer redesigns platforms continually.

+ Battle riders can now be targeted specifically.

+ Security slider no longer jumps to a notched position when the

research slider is moved in the star map.

+ It is no longer possible to retrofit stations with pending modules.

+ Mining stations can now be built on asteroids.

+ Fixed absorber ship section effect.

+ Asteroid monitors now have Polaris missiles.

+ Ship targets in combat are no longer lost when turrets are lost or a

section is destroyed.

+ Fixed a corner case that could result in ships rolling continually in combat.

+ Meson projector now aims at the intended target and applies damage correctly.

+ Ships turned over to a different player in combat now are now

correctly removed from hotkey groups.

+ Fixed torpedo retargeting.

 

 

Other changes and additions:

+ Added Leech Driver.

+ Added population manager.

+ Added comparative analysis screen.

+ Changes to the All Stop command mean that a ship issued All Stop

will return to Normal Stance. If a ship is answering All Stop and

another stance is selected, it will start moving again.

 

 

Known issues:

- Existing sync errors in multiplayer turn updates are still being addressed.

 

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