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Updates to A Valley Without Wind have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

 

* Over 160 new room maps.

* 15 new regular enemies

* 8 new minibosses

* 16 new "elite" enemies (plus the idea of elites at all)

* 5 classes of infestations (plus the idea of infestations at all)

* A new "craggy highlands" region/biome type.

* 8 new music tracks

* 5 new classes of player enchants

* 3 new player spells

* Substantial rebalancement of most player spells.

* The ability to give "wait here" orders to NPCs in rescue missions.x

* Larger and more intricate continent designs.

* Rebalanced and streamlined strategic flow.

* No more Civilization Progress (CP) in favor of better mechanics.

* One central in-game currency rather than six.

* A new "Opal Guardian Store" in settlements.

* Loot drops from trash mobs, for use at the opal store.

* A better enchant-based system of upgrades in place of upgrade stones.

* New Feet enchant slot, splitting out items from the Legs slot.

* Streamlined character selection/creation process.

* Unique attributes for characters by time period.

* More enchant-like unique attributes for every individual character.

* Heavily revised and rebalanced existing missions to player feedback.

* New Freefall and Boss Delve mission types.

* More rewards from doing secret missions.

* No penalties/drawbacks from doin world map missions.

* More gradual ramp-up in difficulty of the harder mission types.

* New spell scroll that you can find and use to turn yourself into tiny t-rex.

* A "shopping list" system helping you to keep track of your self-set goals.

* Many improvements to the existing planning menu in general.

* Smaller, more fun lieutenant towers filled with infestations.

* Texture pack support.

* Smoother minimap exploration.

* More fun and threatening windstorm mechanics.

* Many new multiplayer admin commands (largely anti-griefing-related).

* Vastly more fun ocean exploration.

* Minor continent-wide bonuses from building settlement structures.

* Longer durations on continent-wide guardian power scroll uses.

* Filtering to the enchants inventory for vastly easier management of many enchants.

* Improved elemental strengths/weaknesses for enemies in general.

* Much better (completely randomized) elemental strengths/weaknesses for bosses).

* 7 new achievements

* And much more: http://arcengames.com/mediawiki/index.php?title=AVWW_-_Post-Launch_Series_1_Release_Notes

 

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