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Posted

r21933c

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Critical fixes:

+ Fixed a weapon firing race condition that could lead to crashes in

networked combat.

+ Fixed the excessive strategic AI tax rate leading to economic

suicide at the start of a game.

 

 

Other fixes:

+ It is no longer possible to modify caravan fleets in transition.

+ Fixed an issue that could cause the strategic AI to redesign

constructors and freighters each turn.

+ AI ship designs now consider armor and other available options.

+ Fixed sporadically missing Zuul battle music.

 

capsule_231x87.jpg

 

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