sincity Posted June 7, 2012 Posted June 7, 2012 - Fixed failure to recognise modded emplacement entries. - Support for modded hulls with a larger number of modules/augs. - Double-clicking a module or augmentation on the design screen will now try to automatically place it on any free slots on the current design - Fixed bug where demolishing a unit by right clicking during deployment rendered that square unusable for the rest of the battle. - Some performance improvements for slower PCs. - Support for modded campaigns. - Fixed bug where pausing the game during deployment left the pause button out of synch. - Swapped locations of the puase and screenshot buttons. - Minimap now highlights attackers deployment points in red with a small arrow icon. - New, clearer icons for ballistic infantry modules (thanks qwepir). - If the previously selected division contains no placeable units for the current battle, the first viable division is now selected. View the full article Quote
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