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Posted

r21580b

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Critical fixes:

+ Fixed the AI divide by zero crash.

+ Fixed a crash related to swarmer interception.

+ Fixed a crash related to exiting the defense manager.

+ Fixed a battle rider and boarding-pod related crash.

+ Fixed a System Killer related crash on turn update.

+ Fixed a Suul'ka spawning and admiral-related crashes.

+ Fixed a few potential crashes that could occur after random encounters.

+ Fixed a potential deep space encounter crash.

+ Fixed a potential crash that could occur with out-of-date planet

information and fleet selection.

+ Fixed a critical repair-related combat crash.

 

 

Other fixes:

+ Freighters now retreat on node lines when applicable.

+ Tuned combat sensor picking.

+ The pre-combat UI now defaults to the first combat.

+ The pre-combat UI now applies the correct star map effects and

colors where applicable.

+ Fleet information now updates correctly when ships are transferred

or repaired.

+ Fixed known issues where missiles were missing ships in the weapon

test screen.

+ Mission screens no longer show extraneous fleet lines.

+ Fixed a bug that prevented the intercept mission screen from

focusing on the target fleet.

+ Fixed shield placement and shield status combat UI issues.

+ Subjugators now carry Slave Disks.

+ Quantum Capacitor and Shield Magnifier effects now work.

+ The government support action no longer causes shifts for developed colonies.

+ Fixed corrupt game lobby player lists.

+ Zuul torpedo platforms can now be placed.

+ Colonization fleets no longer teleport on support runs.

+ Fixed the swapped government and research slider labels in the

research screen.

+ Gas giants and moons are no longer incorrectly listed as size 10.

+ Fixed a bug that caused effect LODs to pile up on top of each other.

+ Fixed an issue where fleets and systems would overlap in lists.

+ The "war declared" turn event now correctly reflects the instigator.

+ Environmental tailoring effect now works.

+ Addressed an issue that was caused by retreating fleet consolidation

to violate command point limits.

+ Gate station construction now removes system's deployed gate ship.

+ It is no longer possible to construct gate stations without the

required technology.

+ Tracking weapons no longer attempt to path through planets.

+ Fixed an issue that was preventing combat AI from moving ships

around a planet to reach the target.

+ Support missions no longer deliver twice in one turn.

+ AI rebellion will no longer occur if a countering technology has

been researched.

+ Fixed a bug that was preventing treaties from activating.

+ Targets of node cannons no longer leave empty fleets behind.

+ Fixed an issue that was preventing ships at base from registering a

sensor range.

+ Fixed an issue that was preventing station retrofits from working in

networked games.

+ Fixed an issue that appeared to prevent the construction of stations

at independent-controlled systems.

+ Ship rolling is now synchronized over the network in combat.

+ Fixed a networked combat issue that was causing the last ship in a

selection to be left behind.

+ Tombs are now removed when all of their drones are destroyed.

+ Fixed an issue that was preventing weapon damage from being

communicated correctly in networked combat.

+ The game window no longer reacts to keypresses when it does not have focus.

 

 

Other changes and additions:

+ Many new turn events.

+ Mission lines are now in player color.

+ Multiple missions can be issued from a single screen for Survey,

Relocate, Colonize, Support, Patrol, Interdict, Invade and Strike.

+ Construction, Upgrade and Patrol missions now have an optional

rebase on completion.

+ Added a Von Neumann research bounty.

+ Ships waiting at base will now replenish crew and supplies.

+ The colony support dialog now provides planet details.

+ Combat sensor view now displays a greater variety of icons.

+ Asteroid belts now jam sensors.

+ Asteroid Monitors, Swarmers and Relics no longer generate encounters

unless an enemy fleet is present.

+ Added slave drop-off.

+ Defense fleets are now available in various fleet lists.

+ Added a tooltip to the psi icon on the starmap.

+ Added a Liir deep space maneuvering bonus.

+ Node missiles added.

+ Modified the AI rebel color.

+ Added evangelist admiral trait effect.

+ Asteroid impacts now affect colony morale.

+ Independent colonies are immediately available for diplomatic action.

+ Overpopulation now affects morale.

+ Added AI Virus effects.

+ Increased station science module bonus.

+ Fleets now have empire-based default names.

+ Minelayers can now be placed with drag-and-drop interaction.

+ Added colony economic ratings.

+ Added open and closed systems.

+ Various unresponsive turrets fixed via arc errors.

+ Handful of missing text string errors corrected.

 

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