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innomnemon numpad setup & more


innomnemon

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Hey guys ^_^

 

I've used this config for a long time, and it has served me well. The numpad setup is unique, and using it is discretionary.

 

Other major differences from default settings are:

 

~ m_yaw is slightly altered to make left-right movement faster than up-down movement (your screen is rectangular, after all). This allows for a very low sensitivity of 3.14 (increased accuracy), but this will depend on your windows mouse speed. Try to get a balance with the lowest possible in-game sensitivity.

 

~ cg_drawgun is off, leaving a huge amount of view space, at the expense of immediately knowing what gun you have out.

 

~ modified crosshair is very small, using green and red to ensure visibility in most situations.

 

~ optional scripts (vstrs) for movement, such as sprinting while shooting, or automatically pushing people away while shooting (my anti-AlexIsDead script). Also a script for changing cg_fov, which I used to attach to mouse3 (open slot). The VSTRS at the bottom executes extra configs such as name or class selectors (since this config is almost at the max characters). I did not include these, since they're my names. You may not know my aliases >:D

 

Anyway, lots of stuff. You'll want to edit parts to fit your computer and your preferences. It has fixed many of my friends' connection issues and low fps, but this was years ago, and settings and requirements may have changed.

 

I've also written equally organized configs for etpub, NQ, and EtPro servers, from when I ran the SAW servers ages ago. Since I've returned to ET, I've learned that PB is not what it used to be, so my PB knowledge is probably useless to you. I feel so old.

 

Thanks for reading! ^_^ Hope you find something you like in here!

 

~ Drew

 

unbindall

// MOVEMENT BINDS [Keypad Setup]
seta MVSTRS "unbind MOUSE1; bind MOUSE1 +vstr M1 M2"
seta M1 "+attack; +sprint"
seta M2 "-attack; -sprint"
seta MAVSTRS "unbind MOUSE1; bind MOUSE1 +vstr M1A1 M1A2" // This will push melee enemies away as you're firing.
seta M1A1 "+activate; +attack; +sprint"
seta M1A2 "-activate; -sprint; -attack"
seta MF1 "cg_fov 90; sensitivity 5.00; echo ^0(^7Farther ^zFOV^0)^7; bind MOUSE3 vstr MF2"
seta MF2 "cg_fov 120; sensitivity 3.14; echo ^0(^7Closer ^zFOV^0)^7; bind MOUSE3 vstr MF1"
bind MOUSE1 "vstr MVSTRS"
bind MOUSE2 "weapalt"
bind MOUSE3 "" // Open slot.
bind MWHEELDOWN "weapprev; vstr MVSTRS"
bind MWHEELUP "weapnext; vstr MVSTRS"
bind * "+zoom"
bind KP_HOME "+leanleft"
bind KP_UPARROW "+forward"
bind KP_PGUP "+leanright"
bind KP_LEFTARROW "+moveleft"
bind KP_5 "+back"
bind KP_RIGHTARROW "+moveright"
bind KP_END "+reload; -reload"
bind KP_DOWNARROW "+kick"
bind KP_PGDN "+speed"
bind KP_ENTER "+moveup; -moveup"
bind KP_INS "+prone"
bind KP_DEL "+movedown"
bind KP_SLASH "+sprint"
bind KP_MINUS "kill"
bind KP_PLUS "+activate"
bind HOME "weaponbank 1"
bind PGUP "weaponbank 2"
bind PGDN "weaponbank 3"
bind DEL "weaponbank 5"
bind END "weaponbank 6"
bind INS "weaponbank 7"

// MOVEMENT CVARS
seta sensitivity "3.14"
seta m_yaw "0.022"
seta m_pitch "0.0202"
seta cg_bobyaw "0.000"
seta cg_bobroll "0.000"
seta cg_bobpitch "0.000"
seta cg_bobup "0.000"
seta cg_runroll "0.000"
seta cg_runpitch "0.000"
seta cg_drawdamagekick "0.000"
seta cg_drawfallkick "0.000"
seta cg_fallkick "0.000"
seta cg_damagekick "0.000"
seta cg_autoswitch "0"
seta cg_autoReload "0"
seta cg_autoaction "0"
seta cg_noAmmoAutoSwitch "0"
seta cg_weaponcycledelay "0"
seta b_noactivatelean "1"
seta b_weapaltreloads "0"
seta cl_doubletapdelay "0"

// GRAPHICS SETTINGS
seta cg_crosshairHealth "0"
seta cg_crosshairAlphaAlt "1.000000"
seta cg_crosshairColorAlt "green"
seta cg_crosshairAlpha "0.100000"
seta cg_crosshairColor "red"
seta cg_crosshairPulse "0"
seta cg_drawCrosshairPickups "1"
seta cg_drawCrosshairNames "1"
seta cg_drawcrosshair "9"
seta cg_crosshairSize "50"
seta cg_drawgun "0"
seta cg_gun_frame "0"
seta cg_wolfparticles "0"
seta cg_smokeparticles "0"
seta cg_trailparticles "1"
seta cg_impactparticles "1"
seta cg_atmosphericEffects "0"
seta cg_coronas "0"
seta cg_drawTracers "1"
seta cg_muzzleflash "0"
seta cg_nomuzzleflash "1"
seta cg_bloodFlash "0"
seta cg_blooddamageblend "0"
seta cg_showblood "0"
seta cg_bloodtime "0"
seta cg_marktime "25000"
seta cg_brassTime "0"
seta cg_drawfps "1"
seta cg_drawreinforcementtime "1"
seta cg_viewsize "200"
seta cg_predictitems "0"
seta b_optimizeprediction "0"
seta b_muzzleflash "0"
seta r_mode "8"	 // "8" is 1280x1024
vid_restart
seta r_oldmode "8"
seta r_texturemode "GL_LINEAR_MIPMAP_LINEAR"
seta r_displayrefresh "60"
seta r_fastsky "1"
seta r_roundimagesdown "0"
seta r_dynamiclight "2"
seta r_dynamictextures "2"
seta r_detailtextures "1"
seta r_primitives "2"
seta r_picmip "0"
seta r_subdivisions "12"
seta r_gamma "1.75"
seta r_ignorehwgamma "0"
seta r_overBrightBits "0.000000"
seta r_mapOverBrightBits "3.000000"

// HEADS-UP DISPLAY (HUD) SETTINGS
b_hudYoffset "5"
b_althud "2"
b_althudflags "7"
b_mapzoom "3"
b_drawclock "1"
b_chatalpha "0.0"
b_drawrewards "0"
b_drawpromotions "0"
b_watermarkalpha "0.5"
b_fireteamalpha "0.5"
b_descriptivetextscale "0.5"
b_votetextscale "0.5"
b_popupfadetime "800"
b_popupstaytime "2400"
b_popuptime "200"

// SOUND SETTINGS
seta s_volume "1.000000"
seta s_musicvolume "0.000000"
seta s_khz "44"
seta b_hitsounds "1"
seta cg_hitSounds "1"
seta cg_hitHeadSound "sound/whaleclient/wc_headshot.wav"
seta cg_hitBodySound "sound/whaleclient/wc_hit.wav"
seta cg_hitTeamSound "sound/whaleclient/wc_hitteammate.wav"
seta com_soundmegs "64"

// CONNECTION SETTINGS
seta snaps "40"
seta rate "25000"
seta b_antilag "0"
seta b_backupcvars "0"
seta cl_maxpackets "100"
seta cl_punkbuster "1"
seta com_maxfps "125"
seta com_hunkMegs "192"
seta com_zonemegs "64"

// MISCELLANEOUS BINDS
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ready"
bind F4 "not ready"
seta autoexec "echo ^7<^z< ^7Loading ^9Inno^7'^9s ^7autoexec^z.^7cfg ^z>^7>"
bind F5 "exec autoexec; vstr autoexec"
bind F8 "vid_restart"
bind F9 "screenshot"
bind F11 "record"
bind F12 "stoprecord"
bind TAB "+scores"
bind ALT "+stats"
bind CTRL "+topshots"
bind SHIFT "mp_fireteamadmin"
bind = "cycle timerset 0 30 1" // Can't seem to get timerset to work anywhere.
bind l "openlimbomenu"
bind t "messagemode"
bind y "messagemode2"
bind u "messagemode3"
bind v "mp_quickmessage"
bind z "mp_fireteammsg"

// VARIABLE STRINGS (VStrs)
exec vstrs

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