Jump to content

fast vehicle respawn time on large maps? (for conquest)


Recommended Posts

I saw somewhere in a topic (think it was the general server info topic) the remark that if you don't have a vehicle it takes some time to reach the (next) flag.



Just wondering, but maybe setting the vehicle respawn time really fast (like 10% or so) would 'fix' this problem for the most part.


Because if a vehicle gets destroyed then it's respawn really fast



dunno how it's currenlty set (maybe it's already set low ^^) , but I found out the 'servercommand' to set it: vars.vehicleSpawnDelay (values in procent)




Another tip to players: stick with you squad: covering each others ass when crossing roads much better then lone wolf running for it's life ^^ (except when it's a lame ass sniper squad then leave squad and join good one XD) and don't be selfish: wait for other players when you take a vehicle (specially the choppers because you are vulnerable without 'good' gunner(s)), if you fill up the vehicles pretty much everybody has a seat and will less players forced to run those long ends between bases and flags....



ps. this is just an idea, if isn't not good enough => then no conquest on large maps and problem solved ^^

  • Like 1
Link to comment
Share on other sites

I don't play on pc but i have encountered the same problem on the xbox. Your tip is really handy by the way, people on the xbox just don't do that. I hope i'll have a good computer soon so i can play BF3 and murder you guys :D

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.