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Belo

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What about a rotation without the same maps everytime?

 

I mean we could make something like i.e on jay1 :

- Goldrush

- Breakout 2

- Oasis

- Fueldump

- Venice

- Marrakech

- 2Tanks

- Temple

- Warbell

- Goldrush

- Breakout 2

- Oasis

- Fueldump

- Venice

- Marrakech

- Baserace

- Temple

- Warbell

 

Script should be :

set d1 "set g_gametype 2 ; map goldrush ; set nextmap vstr d2"
set d2 "set g_gametype 2 ; map breakout2 ; set nextmap vstr d3"
set d3 "set g_gametype 2 ; map oasis ; set nextmap vstr d4"
set d4 "set g_gametype 2 ; map fueldump ; set nextmap vstr d5"
set d5 "set g_gametype 2 ; map venice ; set nextmap vstr d6"
set d6 "set g_gametype 2 ; map et_mor2 ; set nextmap vstr d7"
set d7 "set g_gametype 2 ; map 2tanks ; set nextmap vstr d8"
set d8 "set g_gametype 2 ; map mlb_temple ; set nextmap vstr d9"
set d9 "set g_gametype 2 ; map warbell ; set nextmap vstr d10"
set d10 "set g_gametype 2 ; map goldrush ; set nextmap vstr d11"
set d11 "set g_gametype 2 ; map breakout2 ; set nextmap vstr d12"
set d12 "set g_gametype 2 ; map oasis ; set nextmap vstr d13"
set d13 "set g_gametype 2 ; map fueldump ; set nextmap vstr d14"
set d14 "set g_gametype 2 ; map venice ; set nextmap vstr d15"
set d15 "set g_gametype 2 ; map et_mor2 ; set nextmap vstr d16"
set d16 "set g_gametype 2 ; map baserace ; set nextmap vstr d17"
set d17 "set g_gametype 2 ; map mlb_temple ; set nextmap vstr d18"
set d18 "set g_gametype 2 ; map warbell ; set nextmap vstr d1"
vstr d1

We could even replace 2 or 3 maps with new ones. A such thing would allow us to play more custom maps and keep most popular maps.

 

PS : My rotation script is probably wrong, i din't check .bsp files of maps ;)

PS 2 : Baserace is just an example

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