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  • ET Member
Posted

So as many of you know I joined @Shoresy project to remake ET in UE5. Some of you have even played demos I figured id start a small post in one place showing its progress and our direction so i can keep it all organized.

 

Menu video

 

Zombies demo

 

Map 

 

 

Oasis view

 

 

Facial Anims test

 

 

Thompson Model

 

image.thumb.png.b5c1bd1e00faceec8b82ee8cfd10eb96.png

 

 

As many know the goal is it can connect to og servers while the legacy client is hooked passing renderer over to ue5 which replaces the assets with the assigned ue5 asset

 

 

ue5.thumb.png.2d085573c59412b4a766e594d477483f.png

 

Here is ET running fully in ue5 with the new hand and mp40 models

 

_b.png.35481602b9be7aeedb3a2294e5da3441.png

 

Oasis texture mapping depth specular ect

 

showtris_crop.png.e4c0cbfa8d5ca74e2d65bdaa13e81271.png

 

Checking unchanged models vs changed models showtris. difference is crazy see changed model placed in center screen old models everywhere else

 

 

mp40_m6_clay.thumb.png.c18cf027a4a72bb7ec62477ee650c046.png

 

Old mp40 model vs new

 

 

Ill update this as progress continues and try and keep it all in one single place so I dont have to post it everywhere for so many different people

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  • 2 weeks later...
  • ET Member
Posted

image.thumb.png.f0284eed997fead36c0c5da3624c0a5e.png

 

Remaking the menu for "Classic" mode which removes the Ashes Of War UI for classic style. Used ETLegacy logo as a nod as the Wolf Logo must be entirely removed through out the project. All assets are their likeness but cannot be directly used which is why you see the same hillside scape from the original menu just with greatly enhanced detail.

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