ET Member RNGesus Posted June 26 ET Member Posted June 26 So as many of you know I joined @Shoresy project to remake ET in UE5. Some of you have even played demos I figured id start a small post in one place showing its progress and our direction so i can keep it all organized. Menu video Zombies demo Map Oasis view Facial Anims test Thompson Model As many know the goal is it can connect to og servers while the legacy client is hooked passing renderer over to ue5 which replaces the assets with the assigned ue5 asset Here is ET running fully in ue5 with the new hand and mp40 models Oasis texture mapping depth specular ect Checking unchanged models vs changed models showtris. difference is crazy see changed model placed in center screen old models everywhere else Old mp40 model vs new Ill update this as progress continues and try and keep it all in one single place so I dont have to post it everywhere for so many different people 2 5 2 Quote
ET Member RNGesus Posted 5 hours ago Author ET Member Posted 5 hours ago Remaking the menu for "Classic" mode which removes the Ashes Of War UI for classic style. Used ETLegacy logo as a nod as the Wolf Logo must be entirely removed through out the project. All assets are their likeness but cannot be directly used which is why you see the same hillside scape from the original menu just with greatly enhanced detail. 1 3 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.