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Posted

Since I have been playing on every computer I've had, I have always set r_mode -1 to fix the 16:9 issue, but I encountered a problem with a monitor I purchased

https://aoc.com/uk/gaming/products/monitors/24g15n/specification

 In short, the screen scaling appeared larger as if it were zoomed, but in the Windows 11 settings, it was set to 100% by default. After checking the console upon loading the game, I discovered that in ETLegacy there are 24 graphic resolution modes:

 

Available modes [24]: '1280x720 1366x768 1600x900 1920x1080 1360x768 1280x768 320x200 640x400 1280x800 1440x900 1680x1050 720x480 1280x600 320x240 400x300
512x384 640x480 800x600 1024x768 1152x864 1280x960 1400x1050 720x576 1280x1024'

 

I discovered that if you can't get the graphics framed correctly, there is also the r_mode -2 settingInitializing window...setting mode -2: 1920x1080

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Posted

]\exec lenovo
execing lenovo.cfg
"vstr nextstatus" isn't a valid key
r_mode will be changed upon restarting. New value: '-2'
r_texturebits will be changed upon restarting. New value: '16'
r_ext_texture_filter_anisotropic will be changed upon restarting. New value: '0'
r_detailtextures will be changed upon restarting. New value: '0'
execing start.cfg
execing scripts.cfg
execing scripts2.cfg
execing iaet.cfg
execing newSpawn.cfg
RE_Shutdown( 1 )
SDL input devices shut down.
Hunk_Clear: reset the hunk ok
Available client translations:
Available mod translations:
Language set to English
----- Initializing Renderer ----
SDL build version 2.30.9 - link version 2.30.9
SDL initialized driver "windows"
Initializing window
Estimated display aspect: 1.778
...setting mode -2: 1920x1080
Using 16 color bits, 16 depth, 0 stencil display
Available modes [24]: '1280x720 1366x768 1600x900 1920x1080 1360x768 1280x768 320x200 640x400 1280x800 1440x900 1680x1050 720x480 1280x600 320x240 400x300
512x384 640x480 800x600 1024x768 1152x864 1280x960 1400x1050 720x576 1280x1024'
Using GLEW 2.1.0
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: Quadro P620/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 573.44
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
Using vanilla renderer
Initializing OpenGL extensions
...found OpenGL extension - GL_EXT_texture_compression_s3tc
...ignoring GL_EXT_texture_env_add
...found OpenGL extension - GL_ARB_multitexture
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: Quadro P620/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 573.44
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
GL_MAX_TEXTURE_SIZE: 32768
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: -2, SCREEN: 1920 x 1080 fullscreen (ratio 1.7778) Hz:125
GAMMA: hardware w/ 0 overbright bits
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 3
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: enabled
Setting up FBO
Initializing Shaders
--------------------------------
R_LoadPreRenderedFont: font file 'fonts/JetBrainsMono-SemiBold_16.dat' was not found.
R_GetFont: can't load font 'JetBrainsMono-SemiBold' 'fonts/JetBrainsMono-SemiBold_16.dat' point size 16.
RE_RegisterFont: failed to register font with name 'JetBrainsMono-SemiBold' point size 16
R_LoadPreRenderedFont: font file 'fonts/ETL-icon-font_16.dat' was not found.
R_GetFont: can't load font 'ETL-icon-font' 'fonts/ETL-icon-font_16.dat' point size 16.
RE_RegisterFont: failed to register font with name 'ETL-icon-font' point size 16
Sys_LoadGameDll -> FS_CL_ExtractFromPakFile(C:\Users\Ladyk\OneDrive\Documents\ETLegacy, jaymod, ui_mp_x86.dll)
Sys_LoadDll(C:\Users\Ladyk\OneDrive\Documents\ETLegacy\jaymod\ui_mp_x86.dll)... succeeded
Sys_LoadDll(jaymod/ui) found vmMain function at 62DF4B00
Total favorite servers restored: 10
Sys_LoadGameDll -> FS_CL_ExtractFromPakFile(C:\Users\Ladyk\OneDrive\Documents\ETLegacy, jaymod, cgame_mp_x86.dll)
Sys_LoadDll(C:\Users\Ladyk\OneDrive\Documents\ETLegacy\jaymod\cgame_mp_x86.dll)... succeeded
Sys_LoadDll(jaymod/cgame) found vmMain function at 6319AFF0
RE_RegisterShader WARNING: shader 'gfx/2d/lagometer' not found - using default shader
LOADING... collision map
Loaded entities from maps/adlernest.bsp
LOADING... sounds
voice chat memory size = 0

.........................
Initializing Sound Scripts
...loading 'sound/scripts/vo_allies.sounds'
...loading 'sound/scripts/vo_axis.sounds'
...loading 'sound/scripts/adlernest.sounds'
done.
LOADING... graphics
LOADING... maps/adlernest.bsp
stitched 9 LoD cracks
...loaded 8459 faces, 146 meshes, 83 trisurfs, 0 flares, 0 foliages
LOADING... entities
LOADING... game media
LOADING...  - textures
LOADING...  - models
RE_RegisterShader WARNING: shader 'watermark/' not found - using default shader
LOADING...  - weapons
LOADING...  - items
LOADING...  - inline models
LOADING...  - server models
LOADING...  - particles
LOADING...  - classes
LOADING...  - game media done
LOADING... flamechunks
LOADING... clients
Weapons Table Updated
Restricted source tried to remove system command "cmd"
CL_InitCGame:  2.29 seconds
Com_TouchMemory: 0 msec -435962332
Favorite found.
Favorite 'jay1.clan-fa.com:27960' for profile 'FPS' updated.
 

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