Lorenzo Battistutta Posted October 6, 2025 Posted October 6, 2025 Since I have been playing on every computer I've had, I have always set r_mode -1 to fix the 16:9 issue, but I encountered a problem with a monitor I purchased https://aoc.com/uk/gaming/products/monitors/24g15n/specification In short, the screen scaling appeared larger as if it were zoomed, but in the Windows 11 settings, it was set to 100% by default. After checking the console upon loading the game, I discovered that in ETLegacy there are 24 graphic resolution modes: Available modes [24]: '1280x720 1366x768 1600x900 1920x1080 1360x768 1280x768 320x200 640x400 1280x800 1440x900 1680x1050 720x480 1280x600 320x240 400x300 512x384 640x480 800x600 1024x768 1152x864 1280x960 1400x1050 720x576 1280x1024' I discovered that if you can't get the graphics framed correctly, there is also the r_mode -2 settingInitializing window...setting mode -2: 1920x1080 1 Quote
Lorenzo Battistutta Posted October 6, 2025 Author Posted October 6, 2025 ]\exec lenovo execing lenovo.cfg "vstr nextstatus" isn't a valid key r_mode will be changed upon restarting. New value: '-2' r_texturebits will be changed upon restarting. New value: '16' r_ext_texture_filter_anisotropic will be changed upon restarting. New value: '0' r_detailtextures will be changed upon restarting. New value: '0' execing start.cfg execing scripts.cfg execing scripts2.cfg execing iaet.cfg execing newSpawn.cfg RE_Shutdown( 1 ) SDL input devices shut down. Hunk_Clear: reset the hunk ok Available client translations: Available mod translations: Language set to English ----- Initializing Renderer ---- SDL build version 2.30.9 - link version 2.30.9 SDL initialized driver "windows" Initializing window Estimated display aspect: 1.778 ...setting mode -2: 1920x1080 Using 16 color bits, 16 depth, 0 stencil display Available modes [24]: '1280x720 1366x768 1600x900 1920x1080 1360x768 1280x768 320x200 640x400 1280x800 1440x900 1680x1050 720x480 1280x600 320x240 400x300 512x384 640x480 800x600 1024x768 1152x864 1280x960 1400x1050 720x576 1280x1024' Using GLEW 2.1.0 GL_VENDOR: NVIDIA Corporation GL_RENDERER: Quadro P620/PCIe/SSE2 GL_VERSION: 4.6.0 NVIDIA 573.44 GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA Using vanilla renderer Initializing OpenGL extensions ...found OpenGL extension - GL_EXT_texture_compression_s3tc ...ignoring GL_EXT_texture_env_add ...found OpenGL extension - GL_ARB_multitexture GL_VENDOR: NVIDIA Corporation GL_RENDERER: Quadro P620/PCIe/SSE2 GL_VERSION: 4.6.0 NVIDIA 573.44 GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA GL_MAX_TEXTURE_SIZE: 32768 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits) MODE: -2, SCREEN: 1920 x 1080 fullscreen (ratio 1.7778) Hz:125 GAMMA: hardware w/ 0 overbright bits texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 3 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: enabled Setting up FBO Initializing Shaders -------------------------------- R_LoadPreRenderedFont: font file 'fonts/JetBrainsMono-SemiBold_16.dat' was not found. R_GetFont: can't load font 'JetBrainsMono-SemiBold' 'fonts/JetBrainsMono-SemiBold_16.dat' point size 16. RE_RegisterFont: failed to register font with name 'JetBrainsMono-SemiBold' point size 16 R_LoadPreRenderedFont: font file 'fonts/ETL-icon-font_16.dat' was not found. R_GetFont: can't load font 'ETL-icon-font' 'fonts/ETL-icon-font_16.dat' point size 16. RE_RegisterFont: failed to register font with name 'ETL-icon-font' point size 16 Sys_LoadGameDll -> FS_CL_ExtractFromPakFile(C:\Users\Ladyk\OneDrive\Documents\ETLegacy, jaymod, ui_mp_x86.dll) Sys_LoadDll(C:\Users\Ladyk\OneDrive\Documents\ETLegacy\jaymod\ui_mp_x86.dll)... succeeded Sys_LoadDll(jaymod/ui) found vmMain function at 62DF4B00 Total favorite servers restored: 10 Sys_LoadGameDll -> FS_CL_ExtractFromPakFile(C:\Users\Ladyk\OneDrive\Documents\ETLegacy, jaymod, cgame_mp_x86.dll) Sys_LoadDll(C:\Users\Ladyk\OneDrive\Documents\ETLegacy\jaymod\cgame_mp_x86.dll)... succeeded Sys_LoadDll(jaymod/cgame) found vmMain function at 6319AFF0 RE_RegisterShader WARNING: shader 'gfx/2d/lagometer' not found - using default shader LOADING... collision map Loaded entities from maps/adlernest.bsp LOADING... sounds voice chat memory size = 0 ......................... Initializing Sound Scripts ...loading 'sound/scripts/vo_allies.sounds' ...loading 'sound/scripts/vo_axis.sounds' ...loading 'sound/scripts/adlernest.sounds' done. LOADING... graphics LOADING... maps/adlernest.bsp stitched 9 LoD cracks ...loaded 8459 faces, 146 meshes, 83 trisurfs, 0 flares, 0 foliages LOADING... entities LOADING... game media LOADING... - textures LOADING... - models RE_RegisterShader WARNING: shader 'watermark/' not found - using default shader LOADING... - weapons LOADING... - items LOADING... - inline models LOADING... - server models LOADING... - particles LOADING... - classes LOADING... - game media done LOADING... flamechunks LOADING... clients Weapons Table Updated Restricted source tried to remove system command "cmd" CL_InitCGame: 2.29 seconds Com_TouchMemory: 0 msec -435962332 Favorite found. Favorite 'jay1.clan-fa.com:27960' for profile 'FPS' updated. Quote
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