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Posted

I have some thoughts on a few things that I think would be slight mods to existing settings. And forgive me for over analyzing. It's just how I am.

Hopefully there are more ideas and less rebuttals.

 

MAPS

Remove Oasis - Legendary map, but I notice that Oasis has gotten to where almost every time I've played it recently, Allies have a very difficult time taking the CP. Axis has learned very well how to defend the 4 paths Allies have to the CP, making it very frustrating to be on the Allies team. Or change the player count to <40 players

Change one rule on Gold Rush - Gold Rush, one of my favorite maps, but it's gotten back to the point that Axis is spending most of the map dodging the Mortar and Arty attacks, plus a lot of of Allied players spending more time spawn killing than trying for the objectives, which may be because the objectives are something Allies almost never complete. My suggestion is on that map, prohibit heavy weapon spawn killing; Arty, Mortar and Panzer. I see it on TM Legacy Server and it definitely makes the gameplay better.

 

WEAPONS

Rifle Grenades - I know, I talk about r_nades a lot but I offer a compromise; From 5 to 3 r_nades per team. Maybe only 1 for <17 players.

Arty/Fire Support - Extend the refresh time between strikes

 

ROTATION

Instead of always talking about changing rotation, just add more maps to the existing rotation, to make it a bigger, longer rotation so the same maps don't come up as often. Seems like most of the time, when I join, it's Gold Rush, Kyrkyra, ET_Do or Riverport that's on, a longer rotation would obviously add more variety and less repetition.

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  • 2 months later...
Posted
Quote

MAPS

Remove Oasis - Legendary map, but I notice that Oasis has gotten to where almost every time I've played it recently, Allies have a very difficult time taking the CP. Axis has learned very well how to defend the 4 paths Allies have to the CP, making it very frustrating to be on the Allies team. Or change the player count to <40 players

Change one rule on Gold Rush - Gold Rush, one of my favorite maps, but it's gotten back to the point that Axis is spending most of the map dodging the Mortar and Arty attacks, plus a lot of of Allied players spending more time spawn killing than trying for the objectives, which may be because the objectives are something Allies almost never complete. My suggestion is on that map, prohibit heavy weapon spawn killing; Arty, Mortar and Panzer. I see it on TM Legacy Server and it definitely makes the gameplay better.

For both maps it would help cutting number of grenades by half (leaving the original number). Around 20% are only throwing grenades on those maps, simply because they can. On the full server, players carry 216 grenades with them (which is always very soon even bigger, since engineers can carry up to 10, which is just ridiculous). Also, Oasis should not load if there is more than 32 players on the server, the map is just too small for to accommodate more players. On Goldrush, you also have always players who do nothing else but throwing grenades (is this really the game play we want?).

 

Quote

WEAPONS

Rifle Grenades - I know, I talk about r_nades a lot but I offer a compromise; From 5 to 3 r_nades per team. Maybe only 1 for <17 players.

Arty/Fire Support - Extend the refresh time between strikes

I think limiting number of Rifle Grenades is not something that we will ever see on Jay1. The problem here is, many players play the game for hours and play only this one particular weapon. This would not allow other players to get the chance to play with their favorite weapon too. One solution could be cutting number of grenades they can fire down to 4. Another solution could be increasing the time for filling up the engineer bar to slow down the firing rate a bit. Both solutions would help in reducing the overall explosion spam we currently have.

The idea of having to wait a bit longer between to Artillery calls is good - anything that would help to reduce the explosion spam. Something between 6-8 seconds would already help a lot (without CP). I addition, if number of grenades is cut by half, it would increase the importance of FOPS role, which is now reduced to arty spam, who will call the arty first. We have players who do nothing else but calling artillery in random places (not even useful), just because they can do it so often.

 

Quote

ROTATION

Instead of always talking about changing rotation, just add more maps to the existing rotation, to make it a bigger, longer rotation so the same maps don't come up as often. Seems like most of the time, when I join, it's Gold Rush, Kyrkyra, ET_Do or Riverport that's on, a longer rotation would obviously add more variety and less repetition.

Not a bad idea, actually. Have all the maps in the rotation and simply shuffle their order of appearance from time to time. Also, minimum number of players should be adjusted for some maps. I.e., Minas should not appear in rotation if we do not have at least 50 players on the server. The map is not that popular (up to 20 players leave the server when this map appears in rotation) so with smaller player count, it is not really fun. Also, annoying to play with bots on it.

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Posted
On 5/12/2025 at 11:40 PM, boki said:

Also, Oasis should not load if there is more than 32 players on the server, the map is just too small for to accommodate more players.

 

 

Strongly agree on this point about oasis , it's just unplayable on full server   , and unlike other changes this seems easier and 'less risky' if it takes place.

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  • Platinum VIP
Posted
On 5/14/2025 at 2:43 PM, Pear said:

Strongly agree on this point about oasis , it's just unplayable on full server   , and unlike other changes this seems easier and 'less risky' if it takes place.

Yep, played it again the other night and Allies didn't get the flag until 2 minutes left on the map with about 25 players per team

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