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Posted

I have some thoughts on a few things that I think would be slight mods to existing settings. And forgive me for over analyzing. It's just how I am.

Hopefully there are more ideas and less rebuttals.

 

MAPS

Remove Oasis - Legendary map, but I notice that Oasis has gotten to where almost every time I've played it recently, Allies have a very difficult time taking the CP. Axis has learned very well how to defend the 4 paths Allies have to the CP, making it very frustrating to be on the Allies team. Or change the player count to <40 players

Change one rule on Gold Rush - Gold Rush, one of my favorite maps, but it's gotten back to the point that Axis is spending most of the map dodging the Mortar and Arty attacks, plus a lot of of Allied players spending more time spawn killing than trying for the objectives, which may be because the objectives are something Allies almost never complete. My suggestion is on that map, prohibit heavy weapon spawn killing; Arty, Mortar and Panzer. I see it on TM Legacy Server and it definitely makes the gameplay better.

 

WEAPONS

Rifle Grenades - I know, I talk about r_nades a lot but I offer a compromise; From 5 to 3 r_nades per team. Maybe only 1 for <17 players.

Arty/Fire Support - Extend the refresh time between strikes

 

ROTATION

Instead of always talking about changing rotation, just add more maps to the existing rotation, to make it a bigger, longer rotation so the same maps don't come up as often. Seems like most of the time, when I join, it's Gold Rush, Kyrkyra, ET_Do or Riverport that's on, a longer rotation would obviously add more variety and less repetition.

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